Developer Video: Gameplay Mechanics
Posted by Andres Bordeu, Mar 5 2009, 08:50 AM in Development
We just released our first developer video that features a closer look at the combat mechanics & shows some examples of how a skilled player can combine the different moves to deal more damage! Watch the video to learn all about it:
Remember you can view the video in high quality with optional close captions.
Comments
M.S., Mar 5 2009, 04:25 PM
The reloading animation for the Fish Guns looks interesting =). Very nice video!
Carlos Bordeu, Mar 5 2009, 06:12 PM
QUOTE (M.S. @ Mar 5 2009, 05:25 PM)
The reloading animation for the Fish Guns looks interesting =). Very nice video!
Doing the reload anims of some weapons was a real pain. Since our system works with a '3rd person' avatar with a camera attached in the head (to simulate 1st person), we couldn't simply do the typical 'flying hands attached to the screen' trick for the weapons.
The dual fish guns reload anim wasn't hard. The real complicated weapons were the crossbow and musket which have pieces and things that the player manipulates with the hands. This meant synchronizing both the weapon model with the player model... it was a very tedious process.











Looking good and interesting. In a lot of games with melee components, the melee just looks quirky. Glad to see that's not the case here