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> SDK released
Andres Bordeu
post Jul 28 2009, 03:16 PM
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We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:

http://wiki.aceteam.cl

We invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums.

We hope everyone enjoys this content release and we look forward to new developments by the Zeno Clash community.
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Gentleman
post Jul 29 2009, 08:09 AM
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Yay! Thanks!

EDIT: It won't work, it needs a certaiun .dll file :/

EDIT2: I worked it out cool.gif


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Dezzan
post Jul 29 2009, 09:53 AM
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Been waiting for this! Thanks a bunch, really appreciated!
I just cant wait to play other peoples maps! smile.gif
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Gentleman
post Jul 29 2009, 11:30 AM
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QUOTE (Dezzan @ Jul 29 2009, 02:53 PM) *
Been waiting for this! Thanks a bunch, really appreciated!
I just cant wait to play other peoples maps! smile.gif

I'm planning a massive Corwid map btw. Look forward to that tongue.gif


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Guest_Armageddon_*
post Jul 29 2009, 12:20 PM
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How did you fix the .dll thing?
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Carlos Bordeu
post Jul 29 2009, 05:21 PM
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QUOTE (Armageddon @ Jul 29 2009, 12:20 PM) *
How did you fix the .dll thing?


You are probably not editing the .cfg file of the installation info. Here's the info
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Guest_Aramgeddon_*
post Jul 29 2009, 06:47 PM
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I did that. I've done it three times and it still gives me an error.
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ZomBuster
post Jul 29 2009, 07:14 PM
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Great, I'll see if I can make something cool with this tongue.gif
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Guest_Armageddon_*
post Jul 29 2009, 08:06 PM
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Fixed, I was looking in the wrong folder tongue.gif

Anyways. Anyone make a sky list for it yet? Like this: http://developer.valvesoftware.com/wiki/Sky_List
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Carlos Bordeu
post Jul 29 2009, 08:25 PM
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As a note: The SDK is still missing the 3D Studio Max exporter and info on how to create static props with lightmaps... a MAJOR reason why we could create extremely organic environments for the game (and not have to depend on brush construction).

We should be adding this soon...
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Guest_MetallicLion_*
post Jul 29 2009, 09:07 PM
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Please, a sky list, my skyboxes appear as voids.
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Carlos Bordeu
post Jul 30 2009, 08:57 AM
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QUOTE (MetallicLion @ Jul 29 2009, 09:07 PM) *
Please, a sky list, my skyboxes appear as voids.


Okey, dokey... I'll ask Juan to document on the wiki.
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Carlos Bordeu
post Jul 30 2009, 10:17 PM
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QUOTE (MetallicLion @ Jul 29 2009, 09:07 PM) *
Please, a sky list, my skyboxes appear as voids.


Done! (Added the info to the wiki)
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Gentleman
post Jul 31 2009, 09:29 AM
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Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?


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Andres Bordeu
post Jul 31 2009, 09:43 AM
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QUOTE (Gentleman @ Jul 31 2009, 09:29 AM) *
Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?


How is that? A model converter that returns our mdl format to Half Life's mdl format? I don't think we'll be creating such a tool. unsure.gif

However, I do remeber someone was able to convert our model format before we released the GMod pack, so I'm sure it's possible.
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Gentleman
post Jul 31 2009, 10:07 AM
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QUOTE (Andres Bordeu @ Jul 31 2009, 02:43 PM) *
How is that? A model converter that returns our mdl format to Half Life's mdl format? I don't think we'll be creating such a tool. unsure.gif

However, I do remeber someone was able to convert our model format before we released the GMod pack, so I'm sure it's possible.

I just want the Rubiks cube model and Rimat's and Metamoq's headwear and The Drunk's mug.


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Armageddon
post Jul 31 2009, 03:40 PM
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QUOTE (Carlos Bordeu @ Jul 30 2009, 11:17 PM) *
Done! (Added the info to the wiki)

Can you add the brightness, ambiance, pitch, angle, ect. to each name?
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Gentleman
post Jul 31 2009, 03:45 PM
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QUOTE (Armageddon @ Jul 31 2009, 08:40 PM) *
Can you add the brightness, ambiance, pitch, angle, ect. to each name?

Like what the sky looks like?


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tschumann
post Jul 31 2009, 06:15 PM
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QUOTE (Gentleman @ Jul 31 2009, 11:29 PM) *
Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?


I might do this, assuming it's just the .vvd header that needs to be changed.
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Armageddon
post Aug 1 2009, 12:56 AM
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QUOTE (Gentleman @ Jul 31 2009, 04:45 PM) *
Like what the sky looks like?

Go here: http://developer.valvesoftware.com/wiki/Sky_List

Under the picture they put all the info to put into the light_enviroment and that's what I need.
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