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Jan 8 2010, 12:43 AM
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#1
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![]() Newbie ![]() Group: Members Posts: 84 Joined: 21-December 09 Member No.: 1,133 |
![]() Original http://img96.imageshack.us/img96/4462/rpde...ityfinal000.jpg Nobody pisses off Golem, nobody... |
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Jan 8 2010, 12:04 PM
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#2
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
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Jan 8 2010, 07:08 PM
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#3
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![]() Newbie ![]() Group: Members Posts: 84 Joined: 21-December 09 Member No.: 1,133 |
If I knew how to convert the other models to gmod, I would make "Scenebuilds" to make it look like a ZC map when really, it's gm_construct or flatgrass in disguise.
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Jan 8 2010, 07:44 PM
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#4
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
If I knew how to convert the other models to gmod, I would make "Scenebuilds" to make it look like a ZC map when really, it's gm_construct or flatgrass in disguise. This is a forum thread of people who were trying to convert Zeno Clash models before we released the Garry's Mod model pack. There is a way to do it... Zeno Clash Facepunch forums |
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Jan 8 2010, 07:47 PM
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#5
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![]() Newbie ![]() Group: Members Posts: 84 Joined: 21-December 09 Member No.: 1,133 |
This is a forum thread of people who were trying to convert Zeno Clash models before we released the Garry's Mod model pack. There is a way to do it... Zeno Clash Facepunch forums Thank you. It would be convenient if there was an .exe to do it for me, but this is good enough. |
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