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Jan 12 2010, 03:10 AM
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#1
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Newbie ![]() Group: Members Posts: 5 Joined: 13-November 09 Member No.: 988 |
Zeno Clash has some cool props, and it would be fun to be able to use them in Garry's Mod.
Also, how about more character ragdolls, like the Teapot man in the Bar? |
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Jan 12 2010, 08:22 AM
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#2
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
I don't think we will update the ZC pack for GMod. However, for those who do want more content, this thread shows how to convert regular ZC models so they can be used in Source (and probably GMod). I haven't tested this anyways...
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Jan 12 2010, 08:03 PM
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#3
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![]() Newbie ![]() Group: Members Posts: 84 Joined: 21-December 09 Member No.: 1,133 |
I don't think we will update the ZC pack for GMod. However, for those who do want more content, this thread shows how to convert regular ZC models so they can be used in Source (and probably GMod). I haven't tested this anyways... Think maybe ZC's coder can throw together an .exe so it converts the models for us? I remember some guy made something like that for l4d1. |
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Jan 12 2010, 09:27 PM
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#4
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
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Jan 12 2010, 09:58 PM
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#5
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![]() Newbie ![]() Group: Members Posts: 84 Joined: 21-December 09 Member No.: 1,133 |
Uf. ZC Coders are flooded with work. Sorry! Aww... Anyway, when converting the character models, did you re-rig them to a new skeleton or did you just change some bit of code here and there to work with gmod? Because if it is the former, then I guess I'm out of luck for anything without a ragdoll. |
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Jan 13 2010, 09:22 PM
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#6
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
Aww... Anyway, when converting the character models, did you re-rig them to a new skeleton or did you just change some bit of code here and there to work with gmod? Because if it is the former, then I guess I'm out of luck for anything without a ragdoll. I actually don't know... I've only seen that thread, but never investigated if it works. My guess is that the models with rig and everything should be ok... but that's just a guess. |
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Aug 13 2010, 05:41 PM
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#7
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Newbie ![]() Group: Validating Posts: 1 Joined: 13-August 10 Member No.: 3,698 |
I'm just wondering:
Is it just models of things, or do we actually get NPCs/Weapons? |
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Aug 13 2010, 08:14 PM
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#8
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![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 553 Joined: 20-March 09 From: Australia Member No.: 283 |
Only models. I remember someone made some SENTs though.
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| Guest_Kogitsune_* |
Sep 12 2010, 08:25 PM
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#9
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Guests |
After messing around with them this weekend, I've noticed a quite a few models have some "malformed" sequences in them, that you can see if you open them in the model viewer.
For example, the crab. ACT_RUN and ACT_WALK are somewhat bugged. With the walk animation, the speed ( I think it's the x axis movement? ) drops from the 16.33 to 0. This, in garrysmod, causes the sequence to stop playing ( and not loop properly ). The run animation suffers from the same issue, except earlier in the sequence around frame 54. I was able to somewhat work around it by resetting the cycle, but that only results in the jerky movement animation towards the end of the video instead of sliding. You can get a look at the behavior here: http://www.youtube.com/watch?v=dzbs-ZPMRog Seems to occur on the walking animations for both shadow models as well. This doesn't apply to all models ( such as squirrel and squirrelbomb: http://www.youtube.com/watch?v=T4fylbwBe1s ), but it is an issue to do anything more than pose with them |
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Sep 13 2010, 09:25 AM
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#10
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
After messing around with them this weekend, I've noticed a quite a few models have some "malformed" sequences in them, that you can see if you open them in the model viewer. Have you seen this video? Does this problem happen to the characters of this video for you too? |
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| Guest_Kogitsune_* |
Sep 13 2010, 04:06 PM
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#11
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Guests |
I haven't looked at those models yet, so I don't know. For all I am aware of, the recent engine change is to blame and not the models. |
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Sep 13 2010, 05:21 PM
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#12
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,943 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
I haven't looked at those models yet, so I don't know. For all I am aware of, the recent engine change is to blame and not the models. If it was working before and now with an engine change it broke, this is something that I suppose will have to come from a gmod update. |
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