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ACE Team Board _ Developers' Diary _ Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Posted by: ZenoClash Jul 14 2017, 08:55 AM

Gunpowder Boulder review

Hi guys,

We wanted to drop by with another cool blog post that describes one of the new boulders featured in the game. But before we get in to this, we just wanted to briefly mention that we should be announcing the release details very soon. We're currently working on a bunch of updates to go with the upcoming announcement, so please stay tuned. We're at the very end of the road here.

And now back to our boulder details! The Gunpowder Boulder as you might have guessed is an explosive weapon with a very high risk/reward ratio. This boulder deals considerable damage to the opponent's gate, but managing to get it to the very bottom of the course can be quite challenging.

The gunpowder boulder has a short fuse mechanism that is popping out, and every time the boulder rolls over it the explosive contents receive a charge. As long as the boulder is not hitting the fuse the sphere quickly cools down, but if you roll enough times over it: BOOM!
The more the boulder glows red the closer it is to bursting.

Ways to avoid overheating is making sure the fuse is not aligned with the floor when rolling or jumping as the bomb gets hotter.

Offense alternatives

The explosive boulder is also a great tool if you want to wipe out a heavily armed area that you are having problems getting by. The explosion radius can take out multiple units with a single blast.
Mass destruction!

To manually detonate the boulder the player can also rest on the fuse just for a few seconds and KABOOM! Everything is decimated.

What do you think of this new offensive weapon? Let us know in the comments below!

Finally; if you haven't noticed yet make sure to check out our updated with new information and a lot of cool animations.

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Posted by: tschumann Jul 14 2017, 06:29 PM

Very high risk for very high reward seems about right - I was always reluctant to use alternate boulders in the first one as it felt like the default boulder was the best all-rounder (could withstand enough damage to deliver enough damage).
I guess it all depends though - I assume that a round will usually require 3 to 4 boulders to win and depending on the map and your opponent's defenses this will probably be useful. If you can clear the main choke-point early with this then it would be very worthwhile.

Posted by: Andres Bordeu Jul 17 2017, 10:23 AM

That's pretty much how it can go tschumann. Nice analysis you did there. We're hoping players will get creative with this boulder and all the other boulders/units and come up with strategies that maybe we even didn't originally envision.

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