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May 11 2010, 10:11 PM
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#1
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Newbie ![]() Group: Members Posts: 7 Joined: 11-May 10 Member No.: 2,649 |
Most of the source mods that I played involving melee combat turned out atrocious. Even Counter-Strike had horrible knifing registry. How did you guys manage to pull it off with the source engine?
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May 12 2010, 04:17 PM
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#2
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,927 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
Most of the source mods that I played involving melee combat turned out atrocious. Even Counter-Strike had horrible knifing registry. How did you guys manage to pull it off with the source engine? Ufff... that's such a big question. So much prototyping here. Even after all the effort, the hit detection is still a bit funky at times. We completely disregarded what Source had implemented for their melee weapons. We had to create this from scratch. The lock-on system is a big part of the melee system's success. |
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Lo-Fi Version | Time is now: 25th May 2013 - 09:33 PM |