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Zeno Clash SDK released

Posted by Andres Bordeu, Jul 28 2009, 03:17 PM in Development

We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:


We invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums:

Zeno Clash forums - Editing

We hope everyone enjoys this content release and we look forward to new developments by the Zeno Clash community.

About The Pit levels

Posted by Edmundo Bordeu, Jun 30 2009, 03:20 PM in Development

This June 26th we released 3 free new extra levels to the challenge mode called “The Pit”. In the previous challenges (the 25 floor tower) we had made a lot of different fighting scenarios, so we needed to introduce new gameplay elements to make the pit distinct from the existing challenges.

Gamey reference to Zelda II: The Adventure of Link.


Zeno Clash Demo is out!

Posted by Carlos Bordeu, May 1 2009, 02:32 PM in Development

Have some buddies who are unsure about the game, or are afraid of too much weirdness? Well... no need to worry! The Zeno Clash Demo is out. Now everyone can try before they buy!

The demo includes a portion of the Single Player Story, and the first Tower unlocked (with leaderboards support - exclusively for the demo). So go tell your friends to get their butts off Left4Dead for a while and try it out! wink.gif

Zeno Clash is released!

Posted by Carlos Bordeu, Apr 21 2009, 02:31 PM in Development

The game is finally out! You can go play it NOW! smile.gif

Zeno Clash pre-loading

Posted by Andres Bordeu, Apr 20 2009, 01:15 PM in Development

Zeno Clash is pre-loading! Download the assets now and be ready to play as soon as it goes live tomorrow!

Design: Making the Logos

Posted by Edmundo Bordeu, Mar 11 2009, 10:01 AM in Development

I thought this brief description about how we got to the name of the game and then how I made the game and company logos could be interesting to tell (I did study design, so at least this kind of thing does interest me), so here it goes....


Developer Video: Gameplay Mechanics

Posted by Andres Bordeu, Mar 5 2009, 08:50 AM in Development

We just released our first developer video that features a closer look at the combat mechanics & shows some examples of how a skilled player can combine the different moves to deal more damage! Watch the video to learn all about it:

Remember you can view the video in high quality with optional close captions.

The Environments of Zeno Clash

Posted by Edmundo Bordeu, Feb 19 2009, 06:16 PM in Development

In Zeno Clash, players will travel through a variety of exotic locations. The world of Zenozoik is an unfriendly place, filled with odd formations, bizarre wildlife and crooked architecture. It’s beautiful and disturbing at the same time.

At ACE Team we wanted to avoid repetitiveness. Before starting to build the levels we selected distinct color palettes and themes that differed to make sure the player was constantly visiting new locations to marvel at. Many games display beautiful environments, but the novelty of the art eventually wears off if you’re constantly running through the same settings. We wanted to make sure this was not the case in Zeno Clash.

Ghat’s journey will take him through several locations, each one with it’s own dangers to overcome. Jump to the link to check out screens and info about the development process.


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