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> SDK released
Carlos Bordeu
post Aug 1 2009, 01:09 AM
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QUOTE (Armageddon @ Jul 31 2009, 03:40 PM) *
Can you add the brightness, ambiance, pitch, angle, ect. to each name?


You want to know what the ideal values are for each?

Mmm... I'll try to see if Juan can document this next week.
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Shakur
post Aug 1 2009, 04:21 AM
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QUOTE (tschumann @ Jul 31 2009, 07:15 PM) *
I might do this, assuming it's just the .vvd header that needs to be changed.


If you do this, can you ACE make it a part of the SDK or something?


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tschumann
post Aug 1 2009, 06:40 AM
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I've got a functioning program, which I still want to test a bit, but it's not 100% effective. Some models, such as assassin.mdl, assassin2.mdl and assassin_phase2.mdl will not load properly.
I think someone in the Facepunch thread said didn't work on character models, but I've got andro.mdl and a few others to work.
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Shakur
post Aug 1 2009, 06:50 AM
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QUOTE (tschumann @ Aug 1 2009, 06:40 AM) *
I think someone in the Facepunch thread said didn't work on character models...


Hmmm.. does this mean you can make these?:

QUOTE (Gentleman @ Jul 31 2009, 10:07 AM) *
I just want the Rubiks cube model and Rimat's and Metamoq's headwear and The Drunk's mug.


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Gentleman
post Aug 1 2009, 07:02 AM
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QUOTE (Armageddon @ Aug 1 2009, 05:56 AM) *
Go here: http://developer.valvesoftware.com/wiki/Sky_List

Under the picture they put all the info to put into the light_enviroment and that's what I need.

Oh, I guess they could do that.


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Zeno Clash 2!
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Guest_MetallicLion_*
post Aug 2 2009, 03:53 PM
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QUOTE (Carlos Bordeu @ Jul 30 2009, 11:17 PM) *
Done! (Added the info to the wiki)


After bothering to make an actual account instead of using a guest name, I came back here to thank you.

Thanks.

Edit:

As a side note, I'd like to know how you guys made that plant monster thingy in the sewers in one of the maps.
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Carlos Bordeu
post Aug 2 2009, 09:34 PM
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QUOTE (MetallicLion @ Aug 2 2009, 03:53 PM) *
As a side note, I'd like to know how you guys made that plant monster thingy in the sewers in one of the maps.


It's simply a model with several animations and triggers for effects. Nothing special. The last one has a trigger attached to the head so you can shoot it when it opens... but it's basically a lot of different models timed by a trigger.
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Gentleman
post Aug 3 2009, 05:00 AM
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And if you look at the model, it's just a big stick with a flytrap head tongue.gif


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GRINAdussy
post Dec 12 2009, 03:12 AM
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Can you release some information about it how the scriptable function works and such things, or do I have to wait for the release have you any idea how soon it will released? Im very eager...?
would be great to know if I need to use the SDK, or if the editor will work for me
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Lexx
post Dec 12 2009, 08:38 AM
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The sdk has been released a while ago. If you know how to do stuff with the normal Half-Life 2 (or any other source game), you will manage it do to stuff for Zeno Clash too.
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scarzy
post Jun 11 2013, 05:49 AM
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QUOTE (Andres Bordeu @ Jul 28 2009, 04:16 PM) *
We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:

http://wiki.aceteam.cl

We invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums.

We hope everyone enjoys this content release and we look forward to new developments by the Zeno Clash community.


Hi im new here, the wiki is dead guess im abit late lol. Can I get so documentation on the sdk somewhere else? by the way nice game.....would love to make some new enemies to fight. thx
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tschumann
post Jun 12 2013, 08:10 AM
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I think most of the information about Half-Life 2 modding is the same. The wiki mostly covered Zeno Clash-specific mapping entities.
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scarzy
post Jun 12 2013, 09:33 AM
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QUOTE (tschumann @ Jun 12 2013, 08:10 AM) *
I think most of the information about Half-Life 2 modding is the same. The wiki mostly covered Zeno Clash-specific mapping entities.


thanks a lot for your help mate, much appreciated!
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