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> RoA crashes after a few seconds, (sometimes i can see the content warnings screen)
BIGBen
post Nov 23 2012, 12:17 PM
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I bought RoA on Steam today and couldnt play it yet.
It simply crashes after a few seconds after it launched. (i can see the content warnings screen and hear mumbling sounds, but only very short. the time differs, sometimes i couldnt see anything)

i read other topics where people couldnt get RoA to launch at all. I tried reinstalling PhysX and DirectX. I even reinstalled my whole graphics card drivers (newest version of course)

The strangest thing is: After rebooting my computer the game actually launched and I was able to play for a few minutes (did the tutorial mission) after it, it crashed in the menu when i was clicking on "go on to the next mission" or something like that.
After this, I tried launching it again and now its the same thing as before. Only a few seconds and crashing.
The error message is not really detailed:
"RoA.exe detected a problem and has to shut down"
(translation from my German message, for I have a German Windows)

My Specs:

Windows XP Professional SP3, 32 Bit
ATI Radeon 4600 HD
AMD Athlon 64 X2 Dual Core Processor 5400+
Direct X 9.0c


I hope you can help me, because the game looks really awesome and was big fun so far!
Thanks

Benni


PS: I looked for error-logs. I found this Launch.log
There were many others, all called "Launch-backup-2012.11... an so on"

Log: Log file open, 11/23/12 17:25:09
Log: ... running in INSTALLED mode
Init: Version: 7748
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 10 2012 12:43:48
Init: Changelist: 742347
Init: Command line:
Init: Base directory: d:\programme\steam\steamapps\common\rock of ages\Binaries\Win32\
[0000.12] Init: Computer: BIE
[0000.12] Init: User: BIGBen
[0000.12] Init: CPU Page size=4096, Processors=2
[0000.12] Init: High frequency timer resolution =2800.060000 MHz
[0000.12] Init: Memory total: Physical=3.2GB Pagefile=5.1GB Virtual=2.0GB
[0000.12] Log: IsCooking 0, bisEditor 0
[0000.33] Log: Steam Client API initialized 1
[0000.33] Log: Game available languages: english,french,german,italian,japanese,spanish,russian
[0000.33] Log: Steam language: english
[0000.33] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.33] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.33] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.49] Log: Shader platform (RHI): PC-D3D-SM3
[0000.54] Log: PhysX GPU Support: DISABLED
[0004.31] Log: 69974 objects as part of root set at end of initial load.
[0004.31] Log: 0 out of 0 bytes used by permanent object pool.
[0004.31] Log: Initializing Engine...
[0004.31] Log: OSS: Steam
[0005.83] Log: GSteamworksInitialized = TRUE
[0005.84] Log: LoadMap: BoulderFrontEnd?Name=Player?Team=255
[0005.89] Log: Game class is 'Boulder_GameFrontEnd'
[0005.91] Log: Primary PhysX scene will be in software.
[0005.91] Log: Creating Primary PhysX Scene.
[0005.91] Log: Bringing World BoulderFrontEnd.TheWorld up for play (0) at 2012.11.23-17.25.15
[0005.91] Log: Bringing up level for play took: 0.010355
[0005.92] ScriptLog: Script call stack:
Function BoulderGame.Boulder_GameFrontEnd:PostLogin
Function BoulderGame.Boulder_FrontendController:SpawnFrontend

[0005.95] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0005.95] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0006.17] Log: ########### Finished loading level: 0.333392 seconds
[0006.31] Log: Initializing Engine Completed
[0006.31] Log: >>>>>>>>>>>>>> Initial startup: 6.31s <<<<<<<<<<<<<<<
[0006.99] ScriptLog: Script call stack:
Function BoulderGame.Boulder_GFxFrontEnd:PostWidgetInit
Function BoulderGame.Boulder_GFxFrontEnd_MainMenu:OnViewLoaded

[0006.99] Log: No session
[0006.99] Log: Onscreen warngins/messages are now DISABLED
[0006.99] ScriptWarning: Accessed None 'LblTooltip'
Boulder_GFxFrontEnd_Splash Transient.Boulder_GFxFrontEnd_0:Boulder_GFxFrontEnd_Splash_0
Function BoulderGame.Boulder_GFxFrontEnd_Screen:ClearToolTip:000A
[0007.17] Critical: appError called: Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html
[0007.17] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0017.12] Log: === Critical error: ===
Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html

System.Runtime.InteropServices.SEHException error in RoA:

Eine externe Komponente hat eine Ausnahme ausgelöst.

bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7c812afb (filename not found)
Address = 0x5a13d1 (filename not found)
Address = 0xe8785ad5 (filename not found)
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BIGBen
post Nov 23 2012, 05:28 PM
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I seem to have fixed it.

I installed this: http://files.aoaforums.com/I3199-setup.zip.html

It said so in the error logfile!

It's a really great game, thanks for giving me the chance to play
by putting it on sale in steam wink.gif
i love the creative style and music.
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Carlos Bordeu
post Nov 24 2012, 06:42 PM
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Posts: 2,178
Joined: 11-April 08
From: Santiago, Chile
Member No.: 4



QUOTE (BIGBen @ Nov 23 2012, 06:28 PM) *
It's a really great game, thanks for giving me the chance to play
by putting it on sale in steam wink.gif
i love the creative style and music.


Glad you got the problem fixed on your own. Enjoy the game!
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