Welcome Guest ( Log In | Register )

14 Pages V  « < 2 3 4 5 6 > » 

Rock of Ages 2 - Unit review: The Catapult

Posted by Dmitriy Gorbachev, Aug 25 2016, 09:35 AM in Development

Unit review: The Catapult

Hey Rock of Ages fans! Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic shooter unit.

In the original Rock of Ages, the catapult was perhaps one of the most important defensive units because of its great effectiveness when used in larger clusters and its low cost. We're making sure that these benefits are part of the new design, but we still wanted to do some tinkering.

One of the catapult's limitations was its inability to target boulders outside of its view cone, so we added the possibility for these to rotate left or right so they can still seek for boulders that get past them.

Now those wheels have a purpose!

For best effectiveness players should still try to place catapults facing the boulder path because the rotating action can take a few seconds. Whenever the catapult no longer senses a nearby boulder it will return to its original orientation.

Old vs new

Here's a comparison between the old and the new design. The areas covered with colored cloth will display the player's team color selection.

Original RoA catapult on the left. Bigger and Boulder catapult on the right.


Hope everyone enjoyed this update. We'll continue inspecting many other units in future posts to come, so stay tuned for more updates!

Here are a few more screenshots of the new catapult. Click to enlarge.

Rock of Ages 2 - Personalizing your army

Posted by Dmitriy Gorbachev, Aug 24 2016, 10:46 AM in Development

Personalizing your army
Hi everyone. Now that the cat is out of the bag, we want to start sharing and elaborating on the new additions and changes we are working on for the sequel, so we will be posting regular updates that include information on new features, comparisons with the original title, etc.

In this first entry we'd like to talk about one of these new features, which is the ability to personalize your team through colors and banner icons.

After developing the first title, we noticed that customization was something that was cool, but very limited since players could only select boulder skins and avatars. In the sequel, we wanted to expand on this concept by allowing players to customize not only your avatars, but also your defensive units. Therefore, we have enabled the possibility to choose from a list of banners and colors to personalize your army.

Here's an example of different outputs you can obtain in the game:

*Customization allows for an interesting variety of alternatives.

We're making sure that all units feature 'color coded' areas that can display your team colors and banners. Players can select from two color slots to determine their team color and banner color.

Boulders will also display team colors, should the player decide to customize these with different paint patterns (more on this in a future post).

For banner icons we'll offer a variety of possibilities. Here is a small preview of some of the icons that will be selectable to customize your team:

*Preview of our banner 'masks'. We will feature a much larger diversity of icons in the final game.

Finally, we're currently looking at the possibility of including more options than simple flat colors for the color picker. We'd love to have available some extra options like gold and silver paint. This can add a really cool look to some customizations.


Hope everyone enjoyed this first sneak peek of the new features in Rock of Ages II. Stay tuned for the next blog post where we'll be discussing other improvements about this exciting title.

Andres Bordeu

Rock of Ages II : Bigger and Boulder announced!

Posted by Carlos Bordeu, Jun 3 2016, 04:24 PM

Fans were asking for it and ACE Team is proud to present the sequel of one of our most successful franchises.

Go check out the debut trailer, and if you like what you see you can wishlist the title now on Steam. smile.gif

Rock of Ages II Steam Store page

Rock of Ages II is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.

We will have regular updates about the game's progress posted in the Rock of Ages II community hub, so stay tuned for more as we refine and develop the game further.

Making of - Abyss Odyssey's first concept test

Posted by Andres Bordeu, Sep 9 2015, 04:32 PM in Development

Hi guys. Now that Abyss Odyssey has been out for some time we wanted to share this previously unreleased footage that shows how the game was first envisioned in its conceptual phase.

Some of the final features, like procedural generated environments, hadn't been planned yet, but we had in mind some unique features that were later discarded, such as immortal avatars and mountable exploding horses biggrin.gif .

Check out the video below to see what Abyss Odyssey looked like in the beginning (warning: stiff animations detected tongue.gif ):

Hope everyone enjoys this rare footage!

Oh, and don't forget that we're recruiting fans at the ACE Team Steam group, so if you haven't joined already follow this link:


Join the new ACE Team Steam group and win something!

Posted by Carlos Bordeu, Sep 2 2015, 02:11 PM

Hello everyone!

We are opening up our official Steam group - The new central hub for reaching the community and fans of ACE games! This will be where we will be updating everyone about new developments, surprises, events and everything ACE Team related.

To celebrate this occasion, we will be giving away 10 Steam keys for any of our titles in a random lottery*.

Follow the link below and join to become a part of the ACE Team community!

ACE Team Group

*Winners will be announced on Monday September 7th.

"The Deadly Tower of Monsters" Announced!!!

Posted by Carlos Bordeu, Jun 11 2015, 05:28 PM in Previews

ACE Team's next game; The Deadly Tower of Monsters is being revealed for the first time today. Our title will be present (with a playable demo) at this year's E3. You can check out the announcement trailer and official website here:

Zeno Clash one of the top 50 First Person Shooter games EVER (according to Rock Paper Shotgun)

Posted by Sebastian, May 14 2015, 10:39 AM in Awards

Rock Paper Shotgun has honored our debut game: Zeno Clash, by selecting it as one of the 50 best first person shooters on PC of all time.
It is truly an honor to be in a list among such legendary titles.

Link to the article: Zeno Clash one of 50 best FPS games ever

Interesting note: The #1 game of the list is Doom (well deserved), and in the article Rock Paper Shotgun included a picture of our classic Doom mod 'Batman Doom' which is crazy... laugh.gif

Don't forget to share!
on Twitter
on Facebook

The old seal has broken! A new evil lurks the Abyss!

Posted by Carlos Bordeu, Jul 31 2014, 06:51 PM

The community progression of Abyss Odyssey (PC) has reached the second phase of the Warlock!

The amount of damage on the seal represents the amount of progress the community has achieved in reaching the next phase. The first seal has been broken! When the seal breaks completely new elements will be introduced in to the abyss.

Note: If you want to receive updated reports of the community progress directly we suggest you join the Official Game Group or follow us on Twitter / Facebook. Links are provided below.

OGG link: http://steamcommunity.com/games/abyss_odyssey

Facebook link: https://www.facebook.com/AbyssOdysseyGame

Twitter: @AbyssOdyssey

Abyss Odyssey Combo Contest Craziness!

Posted by Carlos Bordeu, Jul 29 2014, 11:59 AM

You might want to go check the following thread at the Steam Forums to see some really talented Abyss Odyssey players showing some great skills in the game's training room.


This is a great place to see the fighting engine of the game at its best. The combo potential has exceeded our expectations. We thank all the participants for showing off the game being played at such a high level.

This thread might become useful later on when the online vs mode launches. wink.gif

Enjoy the show!

Abyss Odyssey launch trailer

Posted by Andres Bordeu, Jul 15 2014, 11:08 AM in Features

Enjoy this new story oriented trailer we're launching to celebrate the release of the game!

14 Pages V  « < 2 3 4 5 6 > »   


Documento sin título


Random Album Image


1 user(s) viewing

1 guest(s)
0 member(s)
0 anonymous member(s)