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> Personalizing your army
ZenoClash
post Aug 24 2016, 10:46 AM
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Personalizing your army
Hi everyone. Now that the cat is out of the bag, we want to start sharing and elaborating on the new additions and changes we are working on for the sequel, so we will be posting regular updates that include information on new features, comparisons with the original title, etc.

In this first entry we'd like to talk about one of these new features, which is the ability to personalize your team through colors and banner icons.


Customization
After developing the first title, we noticed that customization was something that was cool, but very limited since players could only select boulder skins and avatars. In the sequel, we wanted to expand on this concept by allowing players to customize not only your avatars, but also your defensive units. Therefore, we have enabled the possibility to choose from a list of banners and colors to personalize your army.

Here's an example of different outputs you can obtain in the game:


*Customization allows for an interesting variety of alternatives.


We're making sure that all units feature 'color coded' areas that can display your team colors and banners. Players can select from two color slots to determine their team color and banner color.

Boulders will also display team colors, should the player decide to customize these with different paint patterns (more on this in a future post).

For banner icons we'll offer a variety of possibilities. Here is a small preview of some of the icons that will be selectable to customize your team:


*Preview of our banner 'masks'. We will feature a much larger diversity of icons in the final game.


Finally, we're currently looking at the possibility of including more options than simple flat colors for the color picker. We'd love to have available some extra options like gold and silver paint. This can add a really cool look to some customizations.

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Hope everyone enjoyed this first sneak peek of the new features in Rock of Ages II. Stay tuned for the next blog post where we'll be discussing other improvements about this exciting title.

Cheers,
Andres Bordeu







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tschumann
post Aug 25 2016, 06:57 AM
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Nice idea.
Also, the world is looking a lot more detailed than in the last one (though I suppose it came out five years ago).
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Andres Bordeu
post Aug 26 2016, 10:25 AM
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Levels are coming along real nice, though we still have a bunch of work to do. The map featured in those shots is probably the most advanced at this point, so I keep reusing it for most of my screenshots. At some point I guess I have to start showing the other levels. So much to do!!!

Don't know if anyone noticed (it's probably hard to tell), but that map is a remake of the 'Wallachia' level from the first game. Might make a blog post about that in the future...
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tschumann
post Aug 27 2016, 12:26 AM
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QUOTE (Andres Bordeu @ Aug 27 2016, 12:25 AM) *
Don't know if anyone noticed (it's probably hard to tell), but that map is a remake of the 'Wallachia' level from the first game. Might make a blog post about that in the future...


Ah yeah, it does look familiar now that you say that.
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