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> Rock of Ages Graphics problem, Everything is Red
Oukselo
post Dec 14 2012, 11:59 PM
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Hello I'm having the same problem as the person from this post:
http://forums.aceteam.cl/index.php?showtopic=3313

This person also posted on the steam forums but never got an answer...

Mechanically the game runs fine but everything is red and foggy. I'm running it on my HP laptop with Intel® Graphics Media Accelerator HD. The drivers are fully up to date.
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tschumann
post Dec 15 2012, 04:53 AM
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What's in your My Documents\My Games\UnrealEngine3\BoulderGame\Logs\log.log?
Do you have problems with any other Unreal Engine 3 games?
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Oukselo
post Dec 15 2012, 09:58 AM
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Here's the most recent log, I've never played any other Unreal engine games on my laptop.

Log: Log file open, 12/14/12 22:35:22
Log: ... running in INSTALLED mode
Init: Version: 7748
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 10 2012 12:43:48
Init: Changelist: 742347
Init: Command line:
Init: Base directory: c:\program files (x86)\steam\steamapps\common\rock of ages\Binaries\Win32\
[0000.39] Init: Computer: ADMIN-PC
[0000.39] Init: User: Admin
[0000.39] Init: CPU Page size=4096, Processors=4
[0000.39] Init: High frequency timer resolution =2.078144 MHz
[0000.39] Init: Memory total: Physical=3.8GB Pagefile=7.6GB Virtual=4.0GB
[0000.39] Log: IsCooking 0, bisEditor 0
[0000.56] Log: Steam Client API initialized 1
[0000.56] Log: Game available languages: english,french,german,italian,japanese,spanish,russian
[0000.56] Log: Steam language: english
[0000.56] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.56] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.56] Init: Object subsystem initialized
[0000.56] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0001.01] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.01] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.01] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.01] Log: TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Mip
GenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGen
Settings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGen
Settings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,Num
StreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGe
nSettings=TMGS_SimpleAverage)
[0001.02] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,Mi
pGenSettings=TMGS_Blur5)
[0001.03] Log: Shader platform (RHI): PC-D3D-SM3
[0001.09] Log: PhysX GPU Support: DISABLED
[0004.26] Log: 69974 objects as part of root set at end of initial load.
[0004.26] Log: 0 out of 0 bytes used by permanent object pool.
[0004.26] Log: Initializing Engine...
[0004.26] Log: OSS: Steam
[0008.49] Log: GSteamworksInitialized = TRUE
[0008.50] Log: LoadMap: BoulderFrontEnd?Name=Player?Team=255
[0008.57] Log: Game class is 'Boulder_GameFrontEnd'
[0008.58] Log: Primary PhysX scene will be in software.
[0008.58] Log: Creating Primary PhysX Scene.
[0008.60] Log: Bringing World BoulderFrontEnd.TheWorld up for play (0) at 2012.12.14-22.35.30
[0008.61] Log: Bringing up level for play took: 0.027037
[0008.61] ScriptLog: Script call stack:
Function BoulderGame.Boulder_GameFrontEnd:PostLogin
Function BoulderGame.Boulder_FrontendController:SpawnFrontend

[0008.69] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0008.69] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0008.94] Log: ########### Finished loading level: 0.448233 seconds
[0009.10] Log: Initializing Engine Completed
[0009.10] Log: >>>>>>>>>>>>>> Initial startup: 9.10s <<<<<<<<<<<<<<<
[0009.82] ScriptLog: Script call stack:
Function BoulderGame.Boulder_GFxFrontEnd:PostWidgetInit
Function BoulderGame.Boulder_GFxFrontEnd_MainMenu:OnViewLoaded

[0009.82] Log: No session
[0009.82] Log: Onscreen warngins/messages are now DISABLED
[0009.82] ScriptWarning: Accessed None 'LblTooltip'
Boulder_GFxFrontEnd_Splash Transient.Boulder_GFxFrontEnd_0:Boulder_GFxFrontEnd_Splash_0
Function BoulderGame.Boulder_GFxFrontEnd_Screen:ClearToolTip:000A
[0030.35] ScriptWarning: Accessed None 'LblTooltip'
Boulder_GFxFrontEnd_MapSelectWar Transient.Boulder_GFxFrontEnd_0:Boulder_GFxFrontEnd_MapSelectWar_0
Function BoulderGame.Boulder_GFxFrontEnd_Screen:ClearToolTip:000A
[0035.07] Log: SeamlessTravel to: Circuit_GRK_B_cinematic
[0035.07] Log: Already in default map or the default map is the destination, continuing to destination
[0035.26] Log: Game class is 'Boulder_GameWar'
[0035.26] Log: Primary PhysX scene will be in software.
[0035.26] Log: Creating Primary PhysX Scene.
[0035.26] Log: Bringing World Circuit_GRK_B_cinematic.TheWorld up for play (0) at 2012.12.14-22.35.57
[0035.27] Log: Bringing up level for play took: 0.006402
[0035.27] Log: GameThreadWaitForMovie Native MovieView step 1
[0035.27] Log: GameThreadWaitForMovie Native MovieView step 2
[0035.31] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0035.31] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0042.37] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0042.37] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0047.40] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0047.40] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0047.41] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0047.41] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0047.64] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0047.64] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0047.65] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0047.65] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0048.28] ScriptWarning: Accessed None 'LblTooltip'
Boulder_GFxFrontEndIG_Empty Transient.Boulder_GFxFrontEndIG_0:Boulder_GFxFrontEndIG_Empty_0
Function BoulderGame.Boulder_GFxFrontEnd_Screen:ClearToolTip:000A
[0048.36] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Circuit_GRK_B.TheWorld:PersistentLevel.Boulder_Castle_2.SkeletalMeshComponent_7 with skeletalmesh GRK_Castle.Models.GRK_Castle_Door
[0048.36] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Circuit_GRK_B.TheWorld:PersistentLevel.Boulder_Castle_0.SkeletalMeshComponent_21 with skeletalmesh GRK_Castle.Models.GRK_Castle_Door
[0048.54] Log: Committed map change via BoulderGameEngine Transient.BoulderGameEngine_0
[0049.68] Error: Can't write profile as an async profile task is already in progress for player (0)
[0049.74] Log: WARNING: Cooking Convex For Actor: Circuit_GRK_B_cinematic.TheWorld:PersistentLevel.Boulder_CursorArrow_0 Component: StaticMeshComponent_9 StaticMesh: player_cursor.Models.unit_forward (Scale: 1.000000 1.000000 1.000000)
[0049.74] ScriptLog: Script call stack:
Function BoulderGame.Boulder_PlayerController:PlayerWalking.BeginState

[0049.77] Error: Can't write profile as an async profile task is already in progress for player (0)
[0050.39] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
[0050.39] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0074.49] ScriptLog: Script call stack:
Function BoulderGame.Boulder_Hud:ShowMenu
Function BoulderGame.Boulder_Hud:TogglePauseMenu

[0083.90] Log: All Windows Closed
[0083.90] Log: appRequestExit(0)
[0084.02] Exit: Preparing to exit.
[0084.30] Exit: Game engine shut down
[0084.31] Exit: Windows client shut down
[0084.32] Exit: XAudio2 Device shut down.
[0084.39] Exit: Object subsystem successfully closed.
[0084.39] Log: Shutting down FaceFX...
[0084.39] Log: FaceFX shutdown.
[0084.39] Exit: Exiting.
[0084.39] Log: Log file closed, 12/14/12 22:36:46
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tschumann
post Dec 15 2012, 07:24 PM
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That seems alright but I'd try verifying the cache anyway.
Have you tried playing with any graphics settings in-game?
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Oukselo
post Dec 15 2012, 09:33 PM
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QUOTE (tschumann @ Dec 15 2012, 06:24 PM) *
Have you tried playing with any graphics settings in-game?


Yes, it doesn't affect the redness
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tschumann
post Dec 16 2012, 03:20 AM
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Is there a graphics card control panel you can play with?
I don't know, but I think that the graphics card itself is the issue. From my experience, Intel graphics cards don't handle games very well. Not sure why the last person didn't have an issue with Borderlands but Rock of Ages may be trying to do some more advanced effects that aren't well supported by Intel graphics cards.
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Oukselo
post Dec 16 2012, 01:54 PM
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No, really it seems like it's integrated graphics, my laptop is pretty limited. I've been reading minimum requirements of some recent games and often integrated Intel graphics aren't supported.

Thanks for the help but I'm not sure it can be helped, I'm building a real pc with a Radeon HD 7870 GPU this Christmas, so I'll get back to you if the problem persists on the new pc.
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tschumann
post Dec 18 2012, 07:10 AM
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Okay, well good luck.
Been there done that with the Intel graphics card.
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