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> source of .mdl files
post Jun 19 2011, 03:03 PM
Post #1


How to decompile .mdl files? Or where to take source codes of models? I want to make a map for Counter Strike:Source in style of my favourite game "Zeno Clash".

Here examples of my works: de_halflandia, 2tsud_ed

Sorry, my english is bad.
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Carlos Bordeu
post Jun 20 2011, 07:37 PM
Post #2

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Maybe this will help:


If you finish the map post it here in the forums. That would be cool.

Anyways, note that many of our world models have the shadowing baked in a separate UV channel, so they won't look as correctly lit as in Zeno Clash.
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post Nov 17 2011, 07:10 AM
Post #3


MDLDecompiler is a single executable (.exe) file so first you need to install the source SDK if it's not already installed. If it is installed, navigate to your steamapps\accountnamehere\sourcesdk\bin\ep1\bin folder, and drop the .exe file from the MDLDecompiler folder in there.
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