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The Environments of Zeno Clash

Posted by Edmundo Bordeu, Feb 19 2009, 06:16 PM in Development

In Zeno Clash, players will travel through a variety of exotic locations. The world of Zenozoik is an unfriendly place, filled with odd formations, bizarre wildlife and crooked architecture. It’s beautiful and disturbing at the same time.

At ACE Team we wanted to avoid repetitiveness. Before starting to build the levels we selected distinct color palettes and themes that differed to make sure the player was constantly visiting new locations to marvel at. Many games display beautiful environments, but the novelty of the art eventually wears off if you’re constantly running through the same settings. We wanted to make sure this was not the case in Zeno Clash.

Ghat’s journey will take him through several locations, each one with it’s own dangers to overcome. Jump to the link to check out screens and info about the development process.


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Zeno Clash Previews

Posted by David C, Feb 17 2009, 09:48 AM in Previews

Here is a compilation of previews from websites that have had hands-on of our Zeno Clash press demo. The demo featured 3 specific levels that displayed the melee combat system, fighting against heavy characters and a boss battle using the musket. Jump to the link to see non-english previews too.

  • IGN: Lengthy preview with 4 new gameplay videos.
  • Eurogamer: A great look into the art and style of Zeno Clash.
  • Destructoid: Descriptive article about the combat system.
  • Rock Paper Shotgun: Brief preview but with an interview to our art director Edmundo Bordeu.
  • That Videogame Blog: Console gamer writes his impressions of playing our unique PC game.
  • Crispy Gamer: Another preview & interview with Andres & Edmundo Bordeu.
  • GameZone: References to the 80's cartoon 'Rock and Rule' & Picasso.
  • Big Download: Lengthy hands-on impressions of Zeno Clash.
  • Gamers Daily News: 2 page preview with possitive feedback on the audio.

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