Dec 10 2009, 08:48 AM
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#1
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![]() Newbie ![]() Group: Members Posts: 35 Joined: 30-November 09 From: Germany Member No.: 1,027 |
I have a small question regarding the grass in the road map (where you fight crabs and later raptobirds). I checked the model files and saw that there is a big map model for the weeds. It's a part of the road. First I thought, damn, this is not good. Because then I would have no chance to use it for my ideas. But then I guessed... that it isn't used for all the way, because it just doesn't looks like it is enough for the whole map (and also the path couldn't be used more than once or twice in a row without getting too repitative)...
Anyway... I checked the road map again and now I think, that at least some of the grass is done via the material texture. If I check the road textures, it's true and there are grass sprites randomly spawned on them. So, I am using this in my map right now. But - and to finally come to my problem - there is a problem. The range is not wide enough. It pops up like 5 meters in front of me and in the distance it's faded out and not visible (like it should be). First I thought its always like that (the short range - which would be bad) but then I checked the road map ingame again and saw that it is poping up there too, but in a much wider range. My question now would be... is it somehow possible to change the "popup range" of the sprites? I checked already the valve dev wiki and some other sources, but I am totally out of ideas. Maybe the mapper of the original map could enlighten me? Or someone else with some more experience in this than me? |
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Dec 13 2009, 07:58 AM
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#2
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![]() Newbie ![]() Group: Members Posts: 35 Joined: 30-November 09 From: Germany Member No.: 1,027 |
I found the problem with the displacements. But just by accident.
In my Zeno Clash/Bin/ folder is just a empty subfolder named "Prefabs". In the Source SDK folder is also a subfolder named "Filters" with additional files in it. I copy&pasted this folder into my Zeno Clash folder and bam! now it works. Great. About the models... I tested what is written in the thread, but it somehow still does't work. It's strange, because there is not very much to edit, so making errors shouldn't really be the case... Still, mdldecompiler tells me he is unable to load the model. |
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Lexx Grass in the roads map Dec 10 2009, 08:48 AM
Carlos Bordeu I made the road map and yes... it actually works w... Dec 10 2009, 10:13 AM
Lexx Thanks, it worked! (and thanks for the very fa... Dec 10 2009, 12:32 PM
Carlos Bordeu QUOTE (Lexx @ Dec 10 2009, 01:32 PM) By t... Dec 10 2009, 02:09 PM
Lexx Yay, it works.
Now I just need to test out to ... Dec 10 2009, 08:29 PM
Lexx Ok, I have two new problems now.
First thing is ... Dec 12 2009, 11:20 PM
Carlos Bordeu QUOTE (Lexx @ Dec 13 2009, 12:20 AM) Ok, ... Dec 13 2009, 02:03 AM
tschumann QUOTE (Lexx @ Dec 13 2009, 09:58 PM) Abou... Dec 14 2009, 03:51 AM
Lexx Heh. This is absolutly not my kind of skill-area. Dec 14 2009, 04:22 AM![]() ![]() ![]() |