Jan 22 2010, 05:57 AM
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#1
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![]() Newbie ![]() Group: Members Posts: 10 Joined: 21-January 10 Member No.: 1,356 |
Giving the wondrously euphoric nature of this game's atmosphere, it'd be fantastic to learn from the minds that brought it to life. If any of the artists from ACE would like to do a stage-by-stage artistic process walk-through, or even tutorials for sketching f$%*ed up creatures and environments, that'd be sick.
Given that I have a decent background of concept art and some matte painting [and I could emagine that other members here also share a similar interest], it's always enlightening to see how other go about their own development process By the way, if anyone but Carlos answers this I don't even wanna hear it, he wins. (just kiddin <3! all the artists are badass) |
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Jan 22 2010, 04:35 PM
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#2
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![]() Newbie ![]() Group: Members Posts: 10 Joined: 21-January 10 Member No.: 1,356 |
Yeah, the blog definitely has got some of the good stuff |
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odds Artistic Process Jan 22 2010, 05:57 AM
Carlos Bordeu Most of the team is ultra-busy with ZC:UE right no... Jan 22 2010, 08:12 AM
Andres Bordeu I think that if you browse through the blog you wi... Jan 22 2010, 08:22 AM
Andres Bordeu QUOTE (odds @ Jan 22 2010, 05:35 PM) I sa... Jan 22 2010, 06:31 PM
odds I have a personal question for the art team - Do a... Jan 25 2010, 10:40 AM
Andres Bordeu QUOTE (odds @ Jan 25 2010, 11:40 AM) I ha... Jan 25 2010, 09:44 PM
odds The intuos 4 is a newer model, but some artists pr... Jan 25 2010, 10:34 PM
Andres Bordeu QUOTE (odds @ Jan 25 2010, 11:34 PM) Lol,... Jan 26 2010, 02:02 PM
Gentleman I think Zeno Clash has unique art styles, even tho... Jan 28 2010, 02:30 PM
odds QUOTE (Gentleman @ Jan 28 2010, 02:30 PM)... Jan 28 2010, 11:40 PM
Gentleman Yeah, you're right, because Zeno Clash definit... Jan 29 2010, 01:29 PM![]() ![]() ![]() |
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Lo-Fi Version | Time is now: 19th June 2013 - 10:21 AM |