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odds
post Jan 22 2010, 05:57 AM
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Giving the wondrously euphoric nature of this game's atmosphere, it'd be fantastic to learn from the minds that brought it to life. If any of the artists from ACE would like to do a stage-by-stage artistic process walk-through, or even tutorials for sketching f$%*ed up creatures and environments, that'd be sick.

Given that I have a decent background of concept art and some matte painting [and I could emagine that other members here also share a similar interest], it's always enlightening to see how other go about their own development process biggrin.gif

By the way, if anyone but Carlos answers this I don't even wanna hear it, he wins. (just kiddin <3! all the artists are badass)
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odds
post Jan 25 2010, 10:34 PM
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The intuos 4 is a newer model, but some artists prefer the touch wheel for any canvas zooming or brush opacity/size manipulations. Judging from that size that you listed though, that's totally an intuos 3 or earlier (the 4s don't come in that size). Obviously the tools don't make the artist [for the most part], but it can be helpful to know what the officials are using in the industry smile.gif

Lol, while I'm at it I do have another question, when performing extensive sketch sessions do your fingers ever get cold? Mine do and like... it makes me angryface because I can't find a solution to it unsure.gif

Thanks again for your time biggrin.gif
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Andres Bordeu
post Jan 26 2010, 02:02 PM
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QUOTE (odds @ Jan 25 2010, 11:34 PM) *
Lol, while I'm at it I do have another question, when performing extensive sketch sessions do your fingers ever get cold? Mine do and like... it makes me angryface because I can't find a solution to it unsure.gif


I'm not much of a concept artist. I rarely do concept art because other people do that here at the studio, so unfortunately I cannot sympathize with your problem wink.gif . Most of my time goes in other areas of game development (and a lot of administration). I mostly use my Wacom for texture editing when I get a chance to produce art.
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