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Apr 10 2009, 03:27 PM
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#41
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Newbie ![]() Group: Members Posts: 29 Joined: 6-March 09 Member No.: 244 |
I didn't mean to imply real isn't good... What I want to say is that too many games are taking a similar style of art direction. Real is great if it goes with the theme of the game! Yeah... the first Far Cry was refreshing because of the jungle / beach bright & colorful environments. Crysis looks amazing, though I only saw the beginning (I haven't seen the part of the frozen Jungle). Of the realistic looking titles I must say what has impressed me the most recently was Stalker: Clear Sky. The volumetric light of the sun is just too beautiful. And Stalker has so much style and mood. Unfortunately my PC is too weak for the game and I've decided to postpone playing it until I upgrade. So buy a lot of copies of ZC so I can get a shiny new PC... haha I am impressed that you guys are doing all this without the latest high-end PCs. I believe that game artists should never substitute technology for artistry. Too many games rely on realism as a theme. It's like using really expensive materials and medium to make an ugly worthless painting. The fact that Epic can't make Gears of War visually different from Unreal Tournament 3 speaks a lot on what some of these next gen developers can't do. Call of Duty has a visual filter, Gears has a filter, other games have filters of grey, brown or bluish green. Sure the Matrix and Lord of the Rings used color filters to highlight scene moods but to have it static is atrocious. Why not have the skybox determine the tint of the scene as illuminated colors really do bleed out unto others in real life. Or at least have the color filters dynamically change as you move locations. Some developers are just plain one trick ponies with their visual styles. Let's not even mention how they get their concepts from teenagers sketching super soldiers at the back of their classes. Stay true guys. Art may be easier to define nowadays, but I'm pretty sure there are a lot of people in the right positions who still don't get it. I understand big developers need to cater to the masses when it comes to what types of games they make which is why it is important for small companies like yours to push the evolution further ahead. Next-gen is not a better version of what's already been done. Next-gen is something we've never seen before. |
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Apr 10 2009, 05:43 PM
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#42
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,192 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
I am impressed that you guys are doing all this without the latest high-end PCs. I believe that game artists should never substitute technology for artistry. Too many games rely on realism as a theme. It's like using really expensive materials and medium to make an ugly worthless painting. The fact that Epic can't make Gears of War visually different from Unreal Tournament 3 speaks a lot on what some of these next gen developers can't do. Call of Duty has a visual filter, Gears has a filter, other games have filters of grey, brown or bluish green. Sure the Matrix and Lord of the Rings used color filters to highlight scene moods but to have it static is atrocious. Why not have the skybox determine the tint of the scene as illuminated colors really do bleed out unto others in real life. Or at least have the color filters dynamically change as you move locations. Some developers are just plain one trick ponies with their visual styles. Let's not even mention how they get their concepts from teenagers sketching super soldiers at the back of their classes. Stay true guys. Art may be easier to define nowadays, but I'm pretty sure there are a lot of people in the right positions who still don't get it. I understand big developers need to cater to the masses when it comes to what types of games they make which is why it is important for small companies like yours to push the evolution further ahead. Next-gen is not a better version of what's already been done. Next-gen is something we've never seen before. I couldn't agree more!!! |
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Apr 11 2009, 08:48 PM
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#43
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Newbie ![]() Group: Members Posts: 2 Joined: 11-April 09 Member No.: 349 |
Those screenshots are amazing!
I have absolutely nothing to fault - and just about everything to praise. That night-time image, the sky is just... whoa! The variety of the creatures, and the plain bizarreness of them is wonderful. I adore the father-mother, and the voice you've given it is, again, brilliant. The thing I'm, not disappointed, but is perhaps on my wish-list for your next release, is that it isn't an open, free-roam world. I know it's a fighting game primarily, but It's games like this, that use an artistic visual direction, that I love to explore. Never mind though, I can still gaze at it's awesomeness during each level. Just promise me you won't go main-stream, when you're all rich and own mansions... |
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Apr 12 2009, 07:58 PM
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#44
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,192 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
The thing I'm, not disappointed, but is perhaps on my wish-list for your next release, is that it isn't an open, free-roam world. I know it's a fighting game primarily, but It's games like this, that use an artistic visual direction, that I love to explore. Never mind though, I can still gaze at it's awesomeness during each level. We definitely would like to go down that path. We'd love to make a bigger world where exploration is part of the experience. It was too much of a task for our debut game, but if Zeno Clash has a very good reception we'd like to make the next one with a larger scope. Just promise me you won't go main-stream, when you're all rich and own mansions... Never!!! I just hope that part about the mansions comes true |
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