Sep 26 2011, 02:43 PM
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#1
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Newbie ![]() Group: Members Posts: 11 Joined: 26-September 11 Member No.: 11,131 |
do you have a prediction for when it will be released ?
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Apr 12 2012, 04:50 AM
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#2
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Newbie ![]() Group: Members Posts: 11 Joined: 8-March 12 Member No.: 11,872 |
There's a girl called Raquel who used to work at my local ASDA, real pain in the arse.
Last time I had to deal with her I was buying a bottle of rum and some toffee doughnuts (bit of a keep fitness fanatic you see). As I placed my items on her counter she began to talk to someone called Tracy on her mobile, apparently Tracy's boyfriend isn't living up to his early promise in the bedroom. After ten minutes the conversation was finally over and I got all excited about my chances of finally being served, at this point she began to do her makeup. Obviously I was growing very impatient by now. I mean, rum and doughnuts, who wouldn't?! I wanted nothing more than to raise my voice enough so everyone in the store knew what a lazy, ignorant, selfish git Raquel was. But all along I knew this would not help me in anyway. Raquel has gone now, she has taken a job in the Sony QA department. You have my sympathies guys. |
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Apr 12 2012, 07:25 AM
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#3
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,200 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
You have my sympathies guys. Ha ha. Is that story true? I hope not! Brief update: We had to make a little adjustment for the SCEE build (a minor tweak), so now the game is back in the cert process and again we're hoping for a approval. Keeping all fingers crossed... |
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Apr 13 2012, 05:03 AM
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#4
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Newbie ![]() Group: Members Posts: 11 Joined: 8-March 12 Member No.: 11,872 |
Brief update: We had to make a little adjustment for the SCEE build (a minor tweak), so now the game is back in the cert process and again we're hoping for a approval. Keeping all fingers crossed... Thanks for the update Andres. I hope it all runs smoothly for you guys. And a top job on your block of ages video. The honesty of it was hilarious. It was very reminiscent of my own playing time. The front room is like a PS3 controller graveyard I tell thee! |
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Apr 13 2012, 07:30 AM
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#5
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,200 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
Thanks for the update Andres. I hope it all runs smoothly for you guys. And a top job on your block of ages video. The honesty of it was hilarious. It was very reminiscent of my own playing time. The front room is like a PS3 controller graveyard I tell thee! Thanks! Keeping our fingers crossed. BTW, the Block of Ages was an actual update, not just a video. The block avatar is playable (only in the PC version though). Many people thought it was just a prank when they saw the videos circulating post April 1st, but we even added an achievement for beating someone with the block. |
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Apr 13 2012, 10:29 AM
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#6
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Newbie ![]() Group: Members Posts: 11 Joined: 27-February 12 Member No.: 11,837 |
[...] but we even added an achievement for beating someone with the block. TROPHIES! *drools* I'd pay to get the Block of ages... Like 10$ for this single avatar, no missions, nothing but the cube. I still can't wait! I know it's not your fault, ACE Team, it's Sony who's being too anal, IMHO... They're more afraid of exploits than they are of their financial position... |
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Apr 13 2012, 01:30 PM
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#7
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,200 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
TROPHIES! *drools* I'd pay to get the Block of ages... Like 10$ for this single avatar, no missions, nothing but the cube. I Unfortunately the Block is going to be only on the PC for now (we developed the content after we had already submitted for cert). Still, the PSN version is bringing some new goodies not available on the other platforms. More on this soon (I hope I know it's not your fault, ACE Team, Unfortunately it is our fault for the most part. This is our first PlayStation 3 game so the development was quite more difficult than expected. I expect future titles we develop will be ported much faster to the platform now that we're past the learning curve. |
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Apr 13 2012, 01:47 PM
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#8
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Newbie ![]() Group: Members Posts: 11 Joined: 27-February 12 Member No.: 11,837 |
Unfortunately it is our fault for the most part. Not from my point of view. Yes, the bugs are created by you XD, but it just takes SOOOOOO LONG for Sony to test your bugfixes. This is our first PlayStation 3 game so the development was quite more difficult than expected. I expect future titles we develop will be ported much faster to the platform now that we're past the learning curve. Well, isn't that the problem, the fact that the game is being ported? I'm nobody to talk, but I believe game developpers should write games in C/C++, instead of C# (for X360 and PC). I have no idea what code you're running behind, but from what I know (learned at school) XBox360 and PC get Awesome performance from XNA-Game-Studio, using C# and DirectX, and AFAIK the PS3 only had a C/C++ SDK (basing this guess on the leaked PSP SDK a couple years back). C++ may be harder to use (unmanaged, lack of libraries, too open, easy to make mistakes), but a good old C application with OpenGL instead of DirectX will run almost unchanged on lots and lots of platforms. I'm not trying to lecture, or even give advice... Just stating my opinion... I'm guessing that Rock of Ages (in its planning stages) started off as a PC game, so it was started in XNA-Game Studio (or some similar flavor). Since you can just map alternative controls and compile it for XBox, that's probably what was done. But to not look like a Microsoft-exclusive company, decided to release for PS3 as well, but lacking the C# and DirectX libraries, it's almost a complete game remake, which is why it's taking 6+ months (If it was written in C, it would have worked out-of-the-box on all 3 platforms I've seen that the PSVita has many DLL files, and it's very strange how the UI is called "Live" Area. I also heard that the hole PSVita SDK is in c#... Maybe Sony got tired of not having games ported for similar issues to what you're having? |
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Apr 13 2012, 05:57 PM
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#9
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![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 553 Joined: 20-March 09 From: Australia Member No.: 283 |
Well, isn't that the problem, the fact that the game is being ported? I'm nobody to talk, but I believe game developpers should write games in C/C++, instead of C# (for X360 and PC). I have no idea what code you're running behind, but from what I know (learned at school) XBox360 and PC get Awesome performance from XNA-Game-Studio, using C# and DirectX, and AFAIK the PS3 only had a C/C++ SDK (basing this guess on the leaked PSP SDK a couple years back). C++ may be harder to use (unmanaged, lack of libraries, too open, easy to make mistakes), but a good old C application with OpenGL instead of DirectX will run almost unchanged on lots and lots of platforms. I'm not trying to lecture, or even give advice... Just stating my opinion... I'm guessing that Rock of Ages (in its planning stages) started off as a PC game, so it was started in XNA-Game Studio (or some similar flavor). Since you can just map alternative controls and compile it for XBox, that's probably what was done. But to not look like a Microsoft-exclusive company, decided to release for PS3 as well, but lacking the C# and DirectX libraries, it's almost a complete game remake, which is why it's taking 6+ months (If it was written in C, it would have worked out-of-the-box on all 3 platforms I've seen that the PSVita has many DLL files, and it's very strange how the UI is called "Live" Area. I also heard that the hole PSVita SDK is in c#... Maybe Sony got tired of not having games ported for similar issues to what you're having? I don't think ACE Team had to port the game; the Unreal engine which Rock of Ages is built with comes with PlayStation 3 support: http://en.wikipedia.org/wiki/Unreal_Engine_3 As I understand it, to get your game sold on consoles you need to meet performance criteria as well as have a stable product (among other things). If your products doesn't meet the criteria, you can fix it up, but everything will need to be tested again, so what takes no time at all for a PC game takes weeks for a console game. |
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Apr 16 2012, 08:55 AM
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#10
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![]() Member ![]() ![]() Group: Developers Posts: 223 Joined: 11-April 08 From: Chile Member No.: 2 |
I don't think ACE Team had to port the game; the Unreal engine which Rock of Ages is built with comes with PlayStation 3 support: http://en.wikipedia.org/wiki/Unreal_Engine_3 As I understand it, to get your game sold on consoles you need to meet performance criteria as well as have a stable product (among other things). If your products doesn't meet the criteria, you can fix it up, but everything will need to be tested again, so what takes no time at all for a PC game takes weeks for a console game. That's right. The game ran fine in the PS3 console since we were using the Unreal 3 engine. What took us some time was to program the matchmaking/online system (matchmaking, invitations, etc...) and all the small requirements related with the console itself, not the game (in game purchase, handling of errors and small requirements that all games in the console must comply with). And yes, Unreal Engine is written in C++. |
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lankymanwoody ps3 prediction Sep 26 2011, 02:43 PM
Andres Bordeu We're close to addressing all bugs, but after ... Sep 26 2011, 03:43 PM
BJas What about now? Oct 1 2011, 06:50 PM
Dillerdog QUOTE (BJas @ Oct 1 2011, 07:50 PM) What ... Oct 2 2011, 11:51 AM
Andres Bordeu Team is still addressing bugs... Oct 3 2011, 08:36 AM
lankymanwoody still :/ oh well im buying it as soon as it comes ... Oct 5 2011, 02:49 PM
Andres Bordeu Thanks for your patience guys. Oct 5 2011, 04:35 PM
BJas QUOTE (Andres Bordeu @ Oct 5 2011, 04:35 ... Oct 5 2011, 09:35 PM
lankymanwoody could you maybe gives updates on a feed instead of... Oct 7 2011, 05:12 PM
Andres Bordeu We're hoping to have all bugs addressed by the... Oct 8 2011, 03:17 PM
lankymanwoody thanks for the posts and updates Oct 11 2011, 01:49 PM
BJas It should be now in the Sony's certification p... Oct 15 2011, 02:29 PM
Andres Bordeu Status update: We're preparing our certificati... Oct 17 2011, 08:42 AM
BJas QUOTE (Andres Bordeu @ Oct 17 2011, 09:42... Oct 17 2011, 07:04 PM
DarkStar189 I registered just to say I'm really looking fo... Oct 17 2011, 10:41 PM
lankymanwoody has it passed and how long dose sony take to go th... Oct 20 2011, 12:55 PM
Andres Bordeu Status update: QA team has bounced back several bu... Oct 21 2011, 08:34 AM
COSMONECRO RE: ps3 prediction Oct 24 2011, 09:21 PM
BJas Cmon your so close! Oct 24 2011, 10:47 PM
Andres Bordeu So close but still with 1 nasty bug!!... Oct 25 2011, 08:10 AM
Jon Jon QUOTE (Andres Bordeu @ Oct 25 2011, 08:10... Oct 27 2011, 02:11 PM
OpenWaterSwim Greetings ACE Team!
Do you have any further u... Dec 23 2011, 09:59 PM
manicpen QUOTE (Andres Bordeu @ Oct 25 2011, 12:10... Jan 29 2012, 07:56 AM
Andres Bordeu Hi Jon Jon. We really share your frustration. Beli... Oct 27 2011, 02:26 PM
Jon Jon That was a quick reply. Thanks!
I know it... Oct 27 2011, 02:29 PM
BJas There is community in the PSN! Oct 27 2011, 08:46 PM
lankymanwoody thanks again for the updates Oct 28 2011, 11:45 AM
Dillerdog soooooo any updates on when the game is on PSN Nov 4 2011, 06:49 PM
Andres Bordeu It's on Sony's side so now we'll just ... Nov 7 2011, 07:56 AM
Dillerdog QUOTE (Andres Bordeu @ Nov 7 2011, 08:56 ... Nov 7 2011, 12:45 PM
lankymanwoody any news? Nov 13 2011, 06:59 PM
BJas QUOTE (lankymanwoody @ Nov 13 2011, 07:59... Nov 21 2011, 03:52 PM
Andres Bordeu No news. This part of the process can be slow... Nov 14 2011, 05:06 PM
Andres Bordeu Nothing new to report... Nov 21 2011, 04:47 PM
ctonquest QUOTE (Andres Bordeu @ Nov 21 2011, 02:47... Nov 21 2011, 06:55 PM
Carlos Bordeu QUOTE (ctonquest @ Nov 21 2011, 07:55 PM)... Nov 23 2011, 08:10 AM
LFLFM QUOTE (Carlos Bordeu @ Nov 23 2011, 10:10... Nov 30 2011, 12:12 PM
Andres Bordeu As far as we know Sony's cert team has only be... Nov 30 2011, 04:44 PM
unironicunicorn I just want to get on this board to get emails abo... Dec 2 2011, 07:31 PM
lankymanwoody it might be part of 12 days or a Christmas bundle ... Dec 4 2011, 06:09 PM
LFLFM I'm sure you guys will post as soon as you hea... Dec 7 2011, 01:00 PM
Carlos Bordeu Still going through the last steps of certificatio... Dec 7 2011, 03:50 PM
BJas I hope Sony gets done with their job before christ... Dec 12 2011, 08:56 PM
ak47 Despite all the trouble, I'll buy the game bec... Dec 19 2011, 07:37 AM
DarkStar189 Man I was really hoping the game would have been o... Dec 20 2011, 09:05 PM
Andres Bordeu Hi guys,
The game got bounced back from the certi... Dec 25 2011, 10:27 AM
LFLFM Well, ya finally had me. I wanted this to play spl... Dec 27 2011, 08:38 AM
ctonquest QUOTE (LFLFM @ Dec 27 2011, 06:38 AM) Wel... Jan 3 2012, 01:36 AM

LFLFM QUOTE (ctonquest @ Jan 3 2012, 03:36 AM) ... Jan 6 2012, 09:15 AM

Andres Bordeu QUOTE (LFLFM @ Jan 6 2012, 10:15 AM) That... Jan 6 2012, 01:09 PM
DarkStar189 QUOTE (LFLFM @ Dec 27 2011, 07:38 AM) Wel... Jan 4 2012, 12:39 PM
blaze86 It's not to high priced in the first place so ... Jan 3 2012, 06:32 PM
Andres Bordeu QUOTE (blaze86 @ Jan 3 2012, 07:32 PM) bt... Jan 4 2012, 07:40 AM
ctonquest So still nothing from Sony certification? Who do ... Jan 13 2012, 09:20 PM
Andres Bordeu There's been some recent change of plans regar... Jan 16 2012, 08:11 AM
blaze86 Well good to hear a nice surprise is coming our wa... Jan 20 2012, 08:12 PM
austins242 ive been waiting forever also will the game be six... Jan 22 2012, 02:12 AM
ctonquest Don't release more news. Release the game plea... Jan 27 2012, 08:30 PM
Error605 I was wondering if this game will be release for P... Feb 4 2012, 10:58 PM
tschumann QUOTE (Error605 @ Feb 5 2012, 12:58 PM) I... Feb 6 2012, 11:33 PM
unironicunicorn I hope you guys take this as "yay! there... Feb 13 2012, 11:11 AM
lankymanwoody the last thing they said is that their doing some ... Feb 15 2012, 06:39 PM
lankymanwoody any update news ??? Feb 19 2012, 04:36 PM
BJas Same as above. What's going on? Feb 21 2012, 01:49 AM
Andres Bordeu Internal QA is finishing reviewing the new *change... Feb 21 2012, 08:31 AM
Byas_Sun QUOTE (Andres Bordeu @ Feb 21 2012, 09:31... Feb 23 2012, 04:37 PM
lankymanwoody QUOTE There's been some recent change of plans... Feb 27 2012, 08:20 AM
SsJVasto Hey ACE Team! I can't wait to get this ga... Feb 27 2012, 02:18 PM
Andres Bordeu Hi guys,
The game is back in Sony's hands (be... Feb 27 2012, 04:51 PM
SsJVasto You should get Google+; it's the future for So... Feb 27 2012, 05:24 PM
Catherine When will it be on PSN??? Feb 28 2012, 12:19 AM
tschumann QUOTE (Catherine @ Feb 28 2012, 02:19 PM)... Feb 28 2012, 03:16 AM
Byas_Sun Any news yet? or still pretty much unsure Mar 3 2012, 04:05 PM
wahipple well i am not looking to get this game for ps3 i ... Mar 7 2012, 09:49 AM
LordOfThePies After the long wait for what I am sure will be a f... Mar 8 2012, 05:10 AM
David C QUOTE (LordOfThePies @ Mar 8 2012, 06:10 ... Mar 8 2012, 08:27 AM
ctonquest @lordofthepies
That was an epic tale. I laughed ... Mar 8 2012, 09:44 PM
BJas Nothing yet? That certification thing takes a ton... Mar 18 2012, 10:57 PM
Andres Bordeu We have to go through both SCEA and SCEE. One is d... Mar 19 2012, 07:25 AM
SsJVasto QUOTE (Andres Bordeu @ Mar 19 2012, 06:25... Apr 2 2012, 01:19 PM
Andres Bordeu QUOTE (SsJVasto @ Apr 2 2012, 01:19 PM) I... Apr 2 2012, 01:44 PM
SsJVasto QUOTE (Andres Bordeu @ Apr 2 2012, 12:44 ... Apr 2 2012, 02:22 PM
Andres Bordeu QUOTE (SsJVasto @ Apr 2 2012, 02:22 PM) A... Apr 2 2012, 04:16 PM
andischmandi Ok, I registered for this forum only to get inform... Mar 23 2012, 09:10 AM
SsJVasto QUOTE (Andrew Bordeu @ Mar 19 2012, 07:25... Apr 12 2012, 08:20 AM

Andres Bordeu QUOTE (SsJVasto @ Apr 12 2012, 08:20 AM) ... Apr 13 2012, 07:25 AM
SsJVasto QUOTE (tschumann @ Apr 13 2012, 05:57 PM)... Apr 16 2012, 09:30 AM
David C QUOTE (SsJVasto @ Apr 16 2012, 10:30 AM) ... Apr 16 2012, 11:42 AM
BurkusCat Can you tell us a bit more about the submission pr... Apr 22 2012, 11:23 AM
Andres Bordeu Unfortunately I cannot talk much about the submiss... Apr 23 2012, 07:26 AM
Andres Bordeu Update: We got a tad of extra work still to do on ... Apr 23 2012, 07:52 AM![]() ![]() ![]() |
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