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Jun 8 2012, 02:30 PM
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#1
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,194 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
This time in English, here are the links:
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Jun 8 2012, 07:47 PM
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 530 Joined: 20-March 09 From: Australia Member No.: 283 |
Interesting. So in co-op, if a player drops out will the AI keep their stats, and if a player joins will they get the AI's stats?
And was there anything in the Spanish interview that wasn't covered by these two? |
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Jun 10 2012, 01:30 PM
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#3
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,927 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
Interesting. So in co-op, if a player drops out will the AI keep their stats, and if a player joins will they get the AI's stats? We're actually not completely decided on this aspect, but we don't think we'll have an AI companion for all the game. Even in Zeno Clash 1 many levels are played solo - so always having a second AI player will not only prove to be incredibly hard to implement, but it usually isn't liked that much by gamers in most titles. So the second player needs to pop-in/pop-out as naturally as possible in gameplay (and story), and that is what we're trying to accomplish. And was there anything in the Spanish interview that wasn't covered by these two? Mmmm... I don't think anything relevant that we haven't talked about was said in that interview. |
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Jun 19 2012, 02:51 PM
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#4
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![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,194 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
And another one!:
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