![]() ![]() |
Jul 28 2009, 11:12 AM
Post
#1
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
If you type "maxplayers 2" (or more) in console, you will switch to multiplayer mode, you can not launch campaign or challenges, and you can't save or load. If you type "map [mapname]" you will launch that map, but ALL will crash exept for mainmenu1.
Why are all other maps bound to singleplayer? -------------------- |
|
|
|
Jul 28 2009, 01:51 PM
Post
#2
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
If you type "maxplayers 2" (or more) in console, you will switch to multiplayer mode, you can not launch campaign or challenges, and you can't save or load. If you type "map [mapname]" you will launch that map, but ALL will crash exept for mainmenu1. Why are all other maps bound to singleplayer? You could make your own maps when they release the SDK, Andres told me it would be here soon. -------------------- Zeno Clash 2!
|
|
|
|
Jul 29 2009, 04:40 AM
Post
#3
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
You could make your own maps when they release the SDK, Andres told me it would be here soon. IT IS HERE!: http://forums.steampowered.com/forums/show...ad.php?t=927287 -------------------- |
|
|
|
Jul 29 2009, 08:10 AM
Post
#4
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
To use the SDK i will have to learn how it works...
Also, how can I choose if it works in multiplayer or only singleplayer? -------------------- |
|
|
|
Jul 29 2009, 08:10 AM
Post
#5
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
Huzzah! -------------------- Zeno Clash 2!
|
|
|
|
| Guest_Akashic_* |
Aug 6 2009, 02:12 PM
Post
#6
|
|
Guests |
A co-op sounds really fun, just need more enemies and the boss battles need to be altered.
|
|
|
|
Aug 7 2009, 05:25 AM
Post
#7
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
I'd love to have deathmatch more, because I chew butt and kick gum in fighting games.
-------------------- Zeno Clash 2!
|
|
|
|
Aug 9 2009, 04:06 PM
Post
#8
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
Hehe, I would prefer it too, I can test if multiplayer works, with Deathmatch beta, if someone can join my server.
-------------------- |
|
|
|
Aug 10 2009, 05:39 AM
Post
#9
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
Hehe, I would prefer it too, I can test if multiplayer works, with Deathmatch beta, if someone can join my server. Me. -------------------- Zeno Clash 2!
|
|
|
|
Aug 10 2009, 09:13 AM
Post
#10
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
Yay, I hope you can connect... Not sure if ports are open...
-------------------- |
|
|
|
Aug 11 2009, 05:36 AM
Post
#11
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
Yay, I hope you can connect... Not sure if ports are open... Well, it only seems to work if you make servers on Gmod, but hopefully it will work. -------------------- Zeno Clash 2!
|
|
|
|
Aug 27 2009, 02:53 PM
Post
#12
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
Ok, Gentleman and me have tried multiplayer in mainmenu1, hehe it worked, BUT, like I may have asked before (not completely sure*), why does the maps in singleplayer have to be played in singleplayer, how can I make them playable in MP?
*EDIT: If you type "maxplayers 2" (or more) in console, you will switch to multiplayer mode, you can not launch campaign or challenges, and you can't save or load. If you type "map [mapname]" you will launch that map, but ALL will crash exept for mainmenu1. Why are all other maps bound to singleplayer? EDIT2: Why can't Gentleman use zenocombaton to enable fighting, it works fine for me... How can I fix this? SCREENSHOTS: ![]() ![]() What do you think? This was on a map named Shakur, it's kind of beta, if Gentleman wants to, he can upload the link. -------------------- |
|
|
|
Aug 27 2009, 03:27 PM
Post
#13
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
![]() Looks like Shakur fell a little too far. He left me a body and a living version of him. -------------------- Zeno Clash 2!
|
|
|
|
Aug 27 2009, 05:42 PM
Post
#14
|
|
![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,920 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
EDIT2: Why can't Gentleman use zenocombaton to enable fighting, it works fine for me... How can I fix this? Hahaha... you guys are going pretty nuts with these hacks. The truth is: I don't know. The game was never coded to be multiplayer so I don't even know what will happen if you try to punch another player. You'll just have to experiment and play around. |
|
|
|
Aug 27 2009, 06:51 PM
Post
#15
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 527 Joined: 20-March 09 From: Australia Member No.: 283 |
Have you tried setting deathmatch to 1?
Also, are you setting zenocombaton in the console? If you are, maybe this could be a better way to do it. |
|
|
|
Aug 27 2009, 11:03 PM
Post
#16
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 527 Joined: 20-March 09 From: Australia Member No.: 283 |
Actually, it could be the logic_playerproxy entities in most of the maps that is causing the crashing. I'd say the entity was designed to deal with only one player so it crashes when there is more than one player.
|
|
|
|
Aug 28 2009, 05:11 AM
Post
#17
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 688 Joined: 18-July 09 From: UK Member No.: 739 |
Actually, it could be the logic_playerproxy entities in most of the maps that is causing the crashing. I'd say the entity was designed to deal with only one player so it crashes when there is more than one player. That's probably what it is, hehe, ZC multiplayer is fun. About DM, Shakur was kicking me, and no damage was inflicted. But killing with weapons works! He killed me with a skullbomb XD -------------------- Zeno Clash 2!
|
|
|
|
Aug 28 2009, 01:25 PM
Post
#18
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
Hahaha... you guys are going pretty nuts with these hacks... hehe, its not really hacks, but it could be the start of a mod... heh, just need to add Create Server menu, and add the fixed maps: Actually, it could be the logic_playerproxy entities in most of the maps that is causing the crashing. I'd say the entity was designed to deal with only one player so it crashes when there is more than one player. Hmm.. this means Gentleman can delete all logic_playerproxy entities in the SDK, so that you kind of have co-op, right? Or deathmatch* What is the function of the logic_playerproxy entities? Have you tried setting deathmatch to 1? Also, are you setting zenocombaton in the console? If you are, maybe this could be a better way to do it. No I have not tried deathmatch 1, I will.* (zenocombaton) Did you mean this: If you want to have the 'zenocombaton' already executed when you play your map, do this: 1 - In hammer, create an 'logic_playerproxy' entity 2 - Put it a name like "player_proxy" 3 - Create another entity named 'logic_auto' 4 - In the entity outputs, add this: -My output named = OnMapSpawn -Target entities named = player_proxy -Via this input = SetCombatMode -With a parameter override of = 1 DONE! your map now will starts with Zeno Combat mode ON * I think I may have said this before (but not in this thread): How can I make you respawn after death?* Instead of that black screen of death EDIT: I HAAAAATE the annoying console messages that fills up the entire console, how do I get rid of them? ![]() Every second I get about 50 new messages telling me where I am located or something, If I write something in console, like help [command], I have to be quick locating the meassage, and if I am too slow, the message dissapears... *EDIT2: Well it's not 100% confirmed, but throwing a grenade on yourself after death seems to rescurrect you (I think all pain inflicted after death does this).., The grenade functions as a defibrillator Why does this happen? No, deathmatch 1 does not work, melee attacks does not work, all other weapons work, I think, I will test this... also, the deathmatch function may have been "disabled" like ent_fire [entity] ignite... what is it really for -------------------- |
|
|
|
Aug 28 2009, 07:07 PM
Post
#19
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Moderator Posts: 527 Joined: 20-March 09 From: Australia Member No.: 283 |
Hmm.. this means Gentleman can delete all logic_playerproxy entities in the SDK, so that you kind of have co-op, right? Or deathmatch* What is the function of the logic_playerproxy entities? According to this page it "is an entity that is used to relay inputs/ouputs to the player and back to the world." And if you want to remove the logic_playerproxy entities from maps, it's probably easiest if you use a program like ripent. I HAAAAATE the annoying console messages that fills up the entire console, how do I get rid of them? ![]() Every second I get about 50 new messages telling me where I am located or something, If I write something in console, like help [command], I have to be quick locating the meassage, and if I am too slow, the message dissapears... Maybe try setting developer to 0 if it isn't already. |
|
|
|
Aug 29 2009, 02:38 AM
Post
#20
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
According to this page it "is an entity that is used to relay inputs/ouputs to the player and back to the world." And if you want to remove the logic_playerproxy entities from maps, it's probably easiest if you use a program like ripent. Ok thanks, they can probably be the problem, since the logic_playerporxy Gentleman created to automatically start zenocombaton only worked in singleplayer. I HAAAAATE the annoying console messages that fills up the entire console, how do I get rid of them? ![]() Maybe try setting developer to 0 if it isn't already. Nope doesn't work, kind of makes it worse..:
-------------------- |
|
|
|
![]() ![]() ![]() |