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> Zeno Clash 3D Max exporter and model compiler, RELEASED ...and documented in the wiki
Carlos Bordeu
post Aug 27 2009, 09:10 AM
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QUOTE (tschumann @ Aug 27 2009, 04:17 AM) *
Tha basic npc I'm doing won't be doing any fighting, probably just walking around.


I think the regular activities should work.
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Shakur
post Aug 28 2009, 05:06 PM
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A HL2 NPC in Zeno Clash?


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tschumann
post Aug 28 2009, 07:01 PM
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Just the model.
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Shakur
post Aug 29 2009, 04:51 AM
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Ok, this means we coudl create bosses for our own maps biggrin.gif


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Gentleman
post Aug 29 2009, 07:32 AM
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Something like the scanners would be cool.


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absexsig73
post Nov 15 2009, 01:34 AM
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In max make sure your only setting the "diffuse" layer to your texture paths and make sure your not using sub matirials which q3 does not surport.
You can only have one shader/texture on each object in the model and the exporter must find it in the folder that the model is exported to.

Hopfully gmax will be the same...


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