![]() ![]() |
| Guest_Guest_* |
Aug 7 2009, 05:12 PM
Post
#21
|
|
Guests |
Heh, art schools ARE everywhere but not every parent is willing to pay for them. My parents think they destroy creativity XD
Thanks for answering, though. Tell me if I got it right - some sort of a degree is needed, art is best, games design is a nice addon? |
|
|
|
Aug 8 2009, 07:15 AM
Post
#22
|
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 654 Joined: 18-July 09 From: UK Member No.: 739 |
Possibly.
-------------------- "I have taken care of the Penal Zone in a single stroke!"
"Poor word choice..." |
|
|
|
Aug 11 2009, 08:00 PM
Post
#23
|
|
![]() Super Member ![]() ![]() ![]() ![]() Group: Developers Posts: 1,362 Joined: 11-April 08 From: Santiago, Chile Member No.: 4 |
Thanks for answering, though. Tell me if I got it right - some sort of a degree is needed, art is best, games design is a nice addon? No degree is needed if your portfolio is good enough. But it is more likely that your portfolio will be good if you have a degree. |
|
|
|
Aug 28 2009, 04:42 PM
Post
#24
|
|
|
Member ![]() ![]() Group: Members Posts: 292 Joined: 24-July 09 From: Zenozoik Member No.: 750 |
If you want to have the 'zenocombaton' already executed when you play your map, do this: 1 - In hammer, create an 'logic_playerproxy' entity 2 - Put it a name like "player_proxy" 3 - Create another entity named 'logic_auto' 4 - In the entity outputs, add this: -My output named = OnMapSpawn -Target entities named = player_proxy -Via this input = SetCombatMode -With a parameter override of = 1 DONE! your map now will starts with Zeno Combat mode ON Well this does work for singleplayer, but not multiplayer, you have to do it manually... How can I make this automatic for multiplayer? -------------------- |
|
|
|
![]() ![]() ![]() |