Some more progress (from early last year anyway). Since this I've been trying to get entities to walk around the city and give it a sense of population. I couldn't get entities to walk around with aiscripted_sequence for some reason (this is how Half-Life 2 etc does it but doing the same thing in Zeno Clash doesn't work). Anyway, I'm going to try scripted_sequence and so if that works.

This is a park in the middle of the city. I've got a system set up where whenever you walk into a new street the street's name will flash up. I'm hoping I can do some fancy entity work to show a map to make navigation easier.

Another view of the park.

And another view of the park. In the background is the forum (which is now more populated but I'll post more screenshots later). The animals should be in pens but there's something strange going on with the models - I think Hammer think's they're prop_static models but vbsp doesn't).

An empty looking room that I think will become the player's new flat (assuming I took a screenshot of the right place).

Tsekung part-way through the conversion to a legionnaire (my art skills are as good as my brushwork).