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LFLFM
QUOTE (ctonquest @ Jan 3 2012, 03:36 AM) *
This is really disappointing. I think PSN buyers should at least get a nice discount at this point. If you go full price it may tank.

That was a Steam sale dude, not a Rock of Ages sale, anyone who bought it for the xbox on that same day probably paid the full m$points for it.

I do have one major complaint about the PC version though... I need two game pads for split screen!?!? Come on!
We want Keyboard+mouse vs gamepad split screen!
Andres Bordeu
QUOTE (LFLFM @ Jan 6 2012, 10:15 AM) *
That was a Steam sale dude, not a Rock of Ages sale, anyone who bought it for the xbox on that same day probably paid the full m$points for it.


RoA for the Xbox was Deal of the Week during a period in December, so chances are someone might have found the game on sale on both platforms for a few days.

QUOTE (LFLFM @ Jan 6 2012, 10:15 AM) *
I do have one major complaint about the PC version though... I need two game pads for split screen!?!? Come on!
We want Keyboard+mouse vs gamepad split screen!


Yeah, we hear you. It's been one of the frequent requests at the Steam forums. We're still committed to continue bringing improvements to the PC build, but there are a lot of other relevant requests/changes that we could decide to include first. I can't say for sure what the next update will bring. We're spending a lot of time working on our next project (small team guys!), but we'll dedicate some resources to Rock of Ages from time to time, you can be sure about that.
ctonquest
So still nothing from Sony certification? Who do I need to call to get this back on track. I could write a strongly worded letter...
Andres Bordeu
There's been some recent change of plans regarding this version. I can't elaborate more, but I believe PS3 users will be happy when we release more news.
blaze86
Well good to hear a nice surprise is coming our way!

Btw Is it possible for you guys to put new game types in the game? in An update or something? Because I was wondering If you could make a longer version of the multiplayer matches. Most games only take three rounds and It's hard to build up your defences in that time.
austins242
ive been waiting forever also will the game be sixas combatable so when you move the controller the rock moves and will the analog stick work like mouse smile.gif
ctonquest
Don't release more news. Release the game please.
manicpen
QUOTE (Andres Bordeu @ Oct 25 2011, 12:10 PM) *
So close but still with 1 nasty bug!!! This SKU refuses to get out of the oven!!! angry.gif



is it on ps3 now. i cant check as ive gave it in for repairs. i cant wait to buy it smile.gif
Error605
I was wondering if this game will be release for PS3?

-Error605 :/
tschumann
QUOTE (Error605 @ Feb 5 2012, 12:58 PM) *
I was wondering if this game will be release for PS3?


I believe that's the plan, but unfortunately it's taking a little longer than expected.
unironicunicorn
I hope you guys take this as "yay! there's still a lot of interest!" instead of "omgquitasking" but:

Any news? When can we give you our money?
lankymanwoody
the last thing they said is that their doing some changes to the ps3 version and there was 1 bug left :/
lankymanwoody
any update news ???
BJas
Same as above. What's going on?
Andres Bordeu
Internal QA is finishing reviewing the new *changes* and the game should be resubmitted to cert very soon...
Byas_Sun
QUOTE (Andres Bordeu @ Feb 21 2012, 09:31 AM) *
Internal QA is finishing reviewing the new *changes* and the game should be resubmitted to cert very soon...



Wow I just recently been playing this game with a friend on Steam.....
Seriously Cannot wait for this to come on PSN.

Take your time wink.gif
lankymanwoody
QUOTE
There's been some recent change of plans regarding this version. I can't elaborate more, but I believe PS3 users will be happy when we release more news.

any news on what the difference in this version is too the others
SsJVasto
Hey ACE Team! I can't wait to get this game on my PS3, do you think you could provide an update on the status? Is it still with Sony? Do you still have some minor bugs/roadblocks?

Also, I was wondering if you had a Twitter/Google+ page that I can follow, instead of visiting this page regularly tongue.gif

Andres Bordeu
Hi guys,

The game is back in Sony's hands (being resubmitted today), after having finally finished the new additions. When their cert team green lights the build then it will be assigned a release date. There's no extra info I can provide for now, and since this is a development-specific update we're only posting here, but as soon as the game is approved we'll be making a formal announcement.

Our facebook and twitter pages are:

http://www.facebook.com/theACETeam
https://twitter.com/#!/theACETeam

SsJVasto
You should get Google+; it's the future for Social Networks wink.gif
Catherine
When will it be on PSN???
tschumann
QUOTE (Catherine @ Feb 28 2012, 02:19 PM) *
When will it be on PSN???


Soon. If you have a read through previous posts by Andres and Carlos and look at the dates you'll get an idea of how long the certification takes.
Not sure how much longer release takes, but I doubt either ACE Team or Sony will want it to take any longer than it needs to.
Byas_Sun
Any news yet? or still pretty much unsure unsure.gif
wahipple
well i am not looking to get this game for ps3 i was looking at it on steam and well wasnt sure if i would get the game

but after reading the replys from the devs in this posting letting the ps3 people know what was happening step by step and seeing how they whent out of way there way for the fans i did buy it

keep up the hard work and good job

good luck passing sony testing

LordOfThePies
After the long wait for what I am sure will be a fantastic game, me and my younger brother decided to make our own Rock of Ages game, in order to pass the time between now and the release for PS3.
We set up small defenses upon the family dining dining table made from various household items. Two examples being my CD tower as a castle fort and my pet guinea pig Bert as a cow.
Once we were both content with our defenses we began throwing stones toward each other, laughing joyously as we crushed one anothers castle doors.
The moment my younger brother accidentally smashed Grandad from his exercise bike was particularly amusing.
Unfortunately the laughter stopped once I brought my master plan into action.
The breeze block I heaved across the room to annihilate his castle doors was seen as unsporting in some way.
On witnessing the destruction my younger sibling leapt upon the dining table and advanced toward my castle gates, kicking them into tiny pieces in his rage (Jacobs cream crackers were a bad choice for castle gates).
As expected I reacted in anger, dragging my younger brother across the village and kicking him down the well. A punishment I saw rather fitting as I was playing the role of Leonidas at the time.
Many attempts are being made to retrieve my brother without any luck so far. My Mother is no longer speaking to me. Bert walks with a limp and Grandad has developed a stutter.
I hope my tale will show the people at Sony that their delays can have very serious consequences. And may hopefully encourage them to pull their fingers out of their arses.
David C
QUOTE (LordOfThePies @ Mar 8 2012, 06:10 AM) *
Many attempts are being made to retrieve my brother without any luck so far. My Mother is no longer speaking to me. Bert walks with a limp and Grandad has developed a stutter.


Pics or it didn't happen. wink.gif

We haven't heard from Sony since the last submission, which is good, so I hope this time we will pass certification. We want the game in the PS3 as much as you guys do!
ctonquest
@lordofthepies
That was an epic tale. I laughed my butt off when I read it. Hope the family is recovering swiftly.
BJas
Nothing yet? That certification thing takes a ton! huh.gif
Andres Bordeu
We have to go through both SCEA and SCEE. One is down, so only one more to go. Then it gets assigned a release date...
andischmandi
Ok, I registered for this forum only to get information 'bout this amazing game... especially when it will be avaiable for PS3. Are there any new developments? Or are u already working on Rock of Ages 2 with 2 vs 2 options and so on?
SsJVasto
QUOTE (Andres Bordeu @ Mar 19 2012, 06:25 AM) *
We have to go through both SCEA and SCEE. One is down, so only one more to go. Then it gets assigned a release date...

Any new development on the side of SCEA / SCEE / SNEA / SNEE?

Stupid side note: I hole there will be a nice Easter Egg in the PS3 version, since we've been patiently waiting? (if you call raging and asking for updates every 2 days "patiently")
Andres Bordeu
QUOTE (SsJVasto @ Apr 2 2012, 01:19 PM) *
I hole there will be a nice Easter Egg in the PS3 version


There will be more compelling content than just an easter egg to make up for the delay...
SsJVasto
QUOTE (Andres Bordeu @ Apr 2 2012, 12:44 PM) *
There will be more compelling content than just an easter egg to make up for the delay...

Cool! Still can't wait, but you've made me more anxious for the release >.<

Also, the cube seen in this video:
http://www.youtube.com/watch?v=6O9ucNdqsQg
I hope it's not an April Fools joke, that looked like a wicked cool mode smile.gif

PS: hole --> hope
Andres Bordeu
QUOTE (SsJVasto @ Apr 2 2012, 02:22 PM) *
Also, the cube seen in this video:
http://www.youtube.com/watch?v=6O9ucNdqsQg
I hope it's not an April Fools joke, that looked like a wicked cool mode smile.gif


The cube was released for April Fool's, but it is playable (exclusive for PC though).
LordOfThePies
There's a girl called Raquel who used to work at my local ASDA, real pain in the arse.
Last time I had to deal with her I was buying a bottle of rum and some toffee doughnuts (bit of a keep fitness fanatic you see).
As I placed my items on her counter she began to talk to someone called Tracy on her mobile, apparently Tracy's boyfriend isn't living up to his early promise in the bedroom.
After ten minutes the conversation was finally over and I got all excited about my chances of finally being served, at this point she began to do her makeup.
Obviously I was growing very impatient by now. I mean, rum and doughnuts, who wouldn't?!
I wanted nothing more than to raise my voice enough so everyone in the store knew what a lazy, ignorant, selfish git Raquel was.
But all along I knew this would not help me in anyway.
Raquel has gone now, she has taken a job in the Sony QA department.
You have my sympathies guys.
Andres Bordeu
QUOTE (LordOfThePies @ Apr 12 2012, 04:50 AM) *
You have my sympathies guys.


Ha ha. Is that story true? I hope not!

Brief update: We had to make a little adjustment for the SCEE build (a minor tweak), so now the game is back in the cert process and again we're hoping for a approval. Keeping all fingers crossed...
SsJVasto
QUOTE (Andrew Bordeu @ Mar 19 2012, 07:25 AM) *
We have to go through both SCEA and SCEE. One is down, so only one more to go. Then it gets assigned a release date...

QUOTE (Andres Bordeu @ Apr 12 2012, 07:25 AM) *
Brief update: We had to make a little adjustment for the SCEE build (a minor tweak), [...]

Wait, wait, wait. It reads like the US (SCEA) version is ok, but unreleased due to a bug in the Europe (SCEE) version. Is this true?
LordOfThePies
QUOTE (Andres Bordeu @ Apr 12 2012, 11:25 AM) *
Brief update: We had to make a little adjustment for the SCEE build (a minor tweak), so now the game is back in the cert process and again we're hoping for a approval. Keeping all fingers crossed...

Thanks for the update Andres. I hope it all runs smoothly for you guys.
And a top job on your block of ages video. The honesty of it was hilarious.
It was very reminiscent of my own playing time. The front room is like a PS3 controller graveyard I tell thee!
Andres Bordeu
QUOTE (SsJVasto @ Apr 12 2012, 08:20 AM) *
Wait, wait, wait. It reads like the US (SCEA) version is ok, but unreleased due to a bug in the Europe (SCEE) version. Is this true?


Not a bug, but something that needed to be changed nevertheless. We want a sim release on the PlayStation Network, so all builds have to go through cert before getting a date assigned.

Andres Bordeu
QUOTE (LordOfThePies @ Apr 13 2012, 05:03 AM) *
Thanks for the update Andres. I hope it all runs smoothly for you guys.
And a top job on your block of ages video. The honesty of it was hilarious.
It was very reminiscent of my own playing time. The front room is like a PS3 controller graveyard I tell thee!


Thanks! Keeping our fingers crossed.

BTW, the Block of Ages was an actual update, not just a video. The block avatar is playable (only in the PC version though). Many people thought it was just a prank when they saw the videos circulating post April 1st, but we even added an achievement for beating someone with the block.
SsJVasto
QUOTE (Andres Bordeu @ Apr 13 2012, 07:30 AM) *
[...] but we even added an achievement for beating someone with the block.

TROPHIES! *drools*

I'd pay to get the Block of ages... Like 10$ for this single avatar, no missions, nothing but the cube. I still can't wait! I know it's not your fault, ACE Team, it's Sony who's being too anal, IMHO... They're more afraid of exploits than they are of their financial position...
Andres Bordeu
QUOTE (SsJVasto @ Apr 13 2012, 10:29 AM) *
TROPHIES! *drools*

I'd pay to get the Block of ages... Like 10$ for this single avatar, no missions, nothing but the cube. I


Unfortunately the Block is going to be only on the PC for now (we developed the content after we had already submitted for cert). sad.gif

Still, the PSN version is bringing some new goodies not available on the other platforms. More on this soon (I hope smile.gif).

QUOTE (SsJVasto @ Apr 13 2012, 10:29 AM) *
I know it's not your fault, ACE Team,


Unfortunately it is our fault for the most part. This is our first PlayStation 3 game so the development was quite more difficult than expected. I expect future titles we develop will be ported much faster to the platform now that we're past the learning curve.
SsJVasto
QUOTE (Andres Bordeu @ Apr 13 2012, 01:30 PM) *
Unfortunately it is our fault for the most part.

Not from my point of view. Yes, the bugs are created by you XD, but it just takes SOOOOOO LONG for Sony to test your bugfixes.
QUOTE (Andres Bordeu @ Apr 13 2012, 01:30 PM) *
This is our first PlayStation 3 game so the development was quite more difficult than expected. I expect future titles we develop will be ported much faster to the platform now that we're past the learning curve.

Well, isn't that the problem, the fact that the game is being ported? I'm nobody to talk, but I believe game developpers should write games in C/C++, instead of C# (for X360 and PC). I have no idea what code you're running behind, but from what I know (learned at school) XBox360 and PC get Awesome performance from XNA-Game-Studio, using C# and DirectX, and AFAIK the PS3 only had a C/C++ SDK (basing this guess on the leaked PSP SDK a couple years back).

C++ may be harder to use (unmanaged, lack of libraries, too open, easy to make mistakes), but a good old C application with OpenGL instead of DirectX will run almost unchanged on lots and lots of platforms.

I'm not trying to lecture, or even give advice... Just stating my opinion... I'm guessing that Rock of Ages (in its planning stages) started off as a PC game, so it was started in XNA-Game Studio (or some similar flavor). Since you can just map alternative controls and compile it for XBox, that's probably what was done. But to not look like a Microsoft-exclusive company, decided to release for PS3 as well, but lacking the C# and DirectX libraries, it's almost a complete game remake, which is why it's taking 6+ months (If it was written in C, it would have worked out-of-the-box on all 3 platforms wink.gif ).

I've seen that the PSVita has many DLL files, and it's very strange how the UI is called "Live" Area. I also heard that the hole PSVita SDK is in c#... Maybe Sony got tired of not having games ported for similar issues to what you're having?
tschumann
QUOTE (SsJVasto @ Apr 14 2012, 03:47 AM) *
Well, isn't that the problem, the fact that the game is being ported? I'm nobody to talk, but I believe game developpers should write games in C/C++, instead of C# (for X360 and PC). I have no idea what code you're running behind, but from what I know (learned at school) XBox360 and PC get Awesome performance from XNA-Game-Studio, using C# and DirectX, and AFAIK the PS3 only had a C/C++ SDK (basing this guess on the leaked PSP SDK a couple years back).

C++ may be harder to use (unmanaged, lack of libraries, too open, easy to make mistakes), but a good old C application with OpenGL instead of DirectX will run almost unchanged on lots and lots of platforms.

I'm not trying to lecture, or even give advice... Just stating my opinion... I'm guessing that Rock of Ages (in its planning stages) started off as a PC game, so it was started in XNA-Game Studio (or some similar flavor). Since you can just map alternative controls and compile it for XBox, that's probably what was done. But to not look like a Microsoft-exclusive company, decided to release for PS3 as well, but lacking the C# and DirectX libraries, it's almost a complete game remake, which is why it's taking 6+ months (If it was written in C, it would have worked out-of-the-box on all 3 platforms wink.gif ).

I've seen that the PSVita has many DLL files, and it's very strange how the UI is called "Live" Area. I also heard that the hole PSVita SDK is in c#... Maybe Sony got tired of not having games ported for similar issues to what you're having?


I don't think ACE Team had to port the game; the Unreal engine which Rock of Ages is built with comes with PlayStation 3 support: http://en.wikipedia.org/wiki/Unreal_Engine_3
As I understand it, to get your game sold on consoles you need to meet performance criteria as well as have a stable product (among other things). If your products doesn't meet the criteria, you can fix it up, but everything will need to be tested again, so what takes no time at all for a PC game takes weeks for a console game.
David C
QUOTE (tschumann @ Apr 13 2012, 06:57 PM) *
I don't think ACE Team had to port the game; the Unreal engine which Rock of Ages is built with comes with PlayStation 3 support: http://en.wikipedia.org/wiki/Unreal_Engine_3
As I understand it, to get your game sold on consoles you need to meet performance criteria as well as have a stable product (among other things). If your products doesn't meet the criteria, you can fix it up, but everything will need to be tested again, so what takes no time at all for a PC game takes weeks for a console game.


That's right. The game ran fine in the PS3 console since we were using the Unreal 3 engine.
What took us some time was to program the matchmaking/online system (matchmaking, invitations, etc...) and all the small requirements related with the console itself, not the game (in game purchase, handling of errors and small requirements that all games in the console must comply with).

And yes, Unreal Engine is written in C++.
SsJVasto
QUOTE (tschumann @ Apr 13 2012, 05:57 PM) *
[...] the Unreal engine which Rock of Ages is built with [...]

Cool, I didn't know it was rendered by the Unreal Engine, nice.

QUOTE (David C @ Apr 16 2012, 08:55 AM) *
What took us some time was to program the matchmaking/online system (matchmaking, invitations, etc...) and all the small requirements related with the console itself, not the game.

Does that mean you're working on fully using the PSN API? Will we be able to log in as 2 PSN users for split-screen play? Will there be online split-screen? Voice Chat? Or is it tweaks like "Sony demands you encrypt on a 256-bit SHA key the username when you want to connect"?
David C
QUOTE (SsJVasto @ Apr 16 2012, 10:30 AM) *
Does that mean you're working on fully using the PSN API? Will we be able to log in as 2 PSN users for split-screen play? Will there be online split-screen? Voice Chat? Or is it tweaks like "Sony demands you encrypt on a 256-bit SHA key the username when you want to connect"?

  • We are using the PSN API.
  • We support splitscreen (but multilogin is not supported).
  • No online splitscreen (since the game is 1vs1).
  • There is voice chat (PSN voicechat).


PS: The PS3 version is about the same as the other versions regarding functionality (except for the new goodies not available on the other platforms that Andres teased before).
BurkusCat
Can you tell us a bit more about the submission process for Xbox? I'm curious to find out why it isn't easy to do an update for the Xbox. Is it a problem with the Xbox Live or is it how the game was designed? Plenty of other arcade games I have get patches and DLC all the time. Even Xbox Live Indie Games can submit an update every week and it is accepted after a few peer developers review it.

Is there any chance of updating the Xbox version and if not will your future games have the ability to update with ease? Thanks for your time! I love your game, surprising how it was only £10 considering it provides so much more gameplay time than most £45 games smile.gif
Andres Bordeu
Unfortunately I cannot talk much about the submission processes, since it is confidential, but basically the big difference between PC and other platforms is that for PC we can add updates without having to go through any external processes and for the consoles the new content has to go through a certification once again.
Andres Bordeu
Update: We got a tad of extra work still to do on the European version... Bummer. sad.gif
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