Andres Bordeu
Jul 28 2009, 03:16 PM
We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:
http://wiki.aceteam.clWe invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums.
We hope everyone enjoys this content release and we look forward to new developments by the Zeno Clash community.
Gentleman
Jul 29 2009, 08:09 AM
Yay! Thanks!
EDIT: It won't work, it needs a certaiun .dll file :/
EDIT2: I worked it out
Dezzan
Jul 29 2009, 09:53 AM
Been waiting for this! Thanks a bunch, really appreciated!
I just cant wait to play other peoples maps!
Gentleman
Jul 29 2009, 11:30 AM
QUOTE (Dezzan @ Jul 29 2009, 02:53 PM)

Been waiting for this! Thanks a bunch, really appreciated!
I just cant wait to play other peoples maps!

I'm planning a massive Corwid map btw. Look forward to that
Armageddon
Jul 29 2009, 12:20 PM
How did you fix the .dll thing?
Carlos Bordeu
Jul 29 2009, 05:21 PM
QUOTE (Armageddon @ Jul 29 2009, 12:20 PM)

How did you fix the .dll thing?
You are probably not editing the .cfg file of the installation info.
Here's the info
Aramgeddon
Jul 29 2009, 06:47 PM
I did that. I've done it three times and it still gives me an error.
ZomBuster
Jul 29 2009, 07:14 PM
Great, I'll see if I can make something cool with this
Armageddon
Jul 29 2009, 08:06 PM
Fixed, I was looking in the wrong folder
Anyways. Anyone make a sky list for it yet? Like this:
http://developer.valvesoftware.com/wiki/Sky_List
Carlos Bordeu
Jul 29 2009, 08:25 PM
As a note: The SDK is still missing the 3D Studio Max exporter and info on how to create static props with lightmaps... a MAJOR reason why we could create extremely organic environments for the game (and not have to depend on brush construction).
We should be adding this soon...
MetallicLion
Jul 29 2009, 09:07 PM
Please, a sky list, my skyboxes appear as voids.
Carlos Bordeu
Jul 30 2009, 08:57 AM
QUOTE (MetallicLion @ Jul 29 2009, 09:07 PM)

Please, a sky list, my skyboxes appear as voids.
Okey, dokey... I'll ask Juan to document on the wiki.
Carlos Bordeu
Jul 30 2009, 10:17 PM
QUOTE (MetallicLion @ Jul 29 2009, 09:07 PM)

Please, a sky list, my skyboxes appear as voids.
Done! (Added the info to the wiki)
Gentleman
Jul 31 2009, 09:29 AM
Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?
Andres Bordeu
Jul 31 2009, 09:43 AM
QUOTE (Gentleman @ Jul 31 2009, 09:29 AM)

Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?
How is that? A model converter that returns our mdl format to Half Life's mdl format? I don't think we'll be creating such a tool.
However, I do remeber someone was able to convert our model format before we released the GMod pack, so I'm sure it's possible.
Gentleman
Jul 31 2009, 10:07 AM
QUOTE (Andres Bordeu @ Jul 31 2009, 02:43 PM)

How is that? A model converter that returns our mdl format to Half Life's mdl format? I don't think we'll be creating such a tool.
However, I do remeber someone was able to convert our model format before we released the GMod pack, so I'm sure it's possible.
I just want the Rubiks cube model and Rimat's and Metamoq's headwear and The Drunk's mug.
Armageddon
Jul 31 2009, 03:40 PM
QUOTE (Carlos Bordeu @ Jul 30 2009, 11:17 PM)

Done! (Added the info to the wiki)
Can you add the brightness, ambiance, pitch, angle, ect. to each name?
Gentleman
Jul 31 2009, 03:45 PM
QUOTE (Armageddon @ Jul 31 2009, 08:40 PM)

Can you add the brightness, ambiance, pitch, angle, ect. to each name?
Like what the sky looks like?
tschumann
Jul 31 2009, 06:15 PM
QUOTE (Gentleman @ Jul 31 2009, 11:29 PM)

Can I say. would it be possible to have a program which we could use to convert from Zeno Clash engine, to Gmod?
I might do this, assuming it's just the .vvd header that needs to be changed.
Armageddon
Aug 1 2009, 12:56 AM
QUOTE (Gentleman @ Jul 31 2009, 04:45 PM)

Like what the sky looks like?
Go here:
http://developer.valvesoftware.com/wiki/Sky_ListUnder the picture they put all the info to put into the light_enviroment and that's what I need.
Carlos Bordeu
Aug 1 2009, 01:09 AM
QUOTE (Armageddon @ Jul 31 2009, 03:40 PM)

Can you add the brightness, ambiance, pitch, angle, ect. to each name?
You want to know what the ideal values are for each?
Mmm... I'll try to see if Juan can document this next week.
Shakur
Aug 1 2009, 04:21 AM
QUOTE (tschumann @ Jul 31 2009, 07:15 PM)

I might do this, assuming it's just the .vvd header that needs to be changed.
If you do this, can you ACE make it a part of the SDK or something?
tschumann
Aug 1 2009, 06:40 AM
I've got a functioning program, which I still want to test a bit, but it's not 100% effective. Some models, such as assassin.mdl, assassin2.mdl and assassin_phase2.mdl will not load properly.
I think someone in the Facepunch thread said didn't work on character models, but I've got andro.mdl and a few others to work.
Shakur
Aug 1 2009, 06:50 AM
QUOTE (tschumann @ Aug 1 2009, 06:40 AM)

I think someone in the Facepunch thread said didn't work on character models...
Hmmm.. does this mean you can make these?:
QUOTE (Gentleman @ Jul 31 2009, 10:07 AM)

I just want the Rubiks cube model and Rimat's and Metamoq's headwear and The Drunk's mug.
Gentleman
Aug 1 2009, 07:02 AM
QUOTE (Armageddon @ Aug 1 2009, 05:56 AM)

Go here:
http://developer.valvesoftware.com/wiki/Sky_ListUnder the picture they put all the info to put into the light_enviroment and that's what I need.
Oh, I guess they could do that.
MetallicLion
Aug 2 2009, 03:53 PM
QUOTE (Carlos Bordeu @ Jul 30 2009, 11:17 PM)

Done! (Added the info to the wiki)
After bothering to make an actual account instead of using a guest name, I came back here to thank you.
Thanks.
Edit:
As a side note, I'd like to know how you guys made that plant monster thingy in the sewers in one of the maps.
Carlos Bordeu
Aug 2 2009, 09:34 PM
QUOTE (MetallicLion @ Aug 2 2009, 03:53 PM)

As a side note, I'd like to know how you guys made that plant monster thingy in the sewers in one of the maps.
It's simply a model with several animations and triggers for effects. Nothing special. The last one has a trigger attached to the head so you can shoot it when it opens... but it's basically a lot of different models timed by a trigger.
Gentleman
Aug 3 2009, 05:00 AM
And if you look at the model, it's just a big stick with a flytrap head
GRINAdussy
Dec 12 2009, 03:12 AM
Can you release some information about it how the scriptable function works and such things, or do I have to wait for the release have you any idea how soon it will released? Im very eager...?
would be great to know if I need to use the SDK, or if the editor will work for me
Lexx
Dec 12 2009, 08:38 AM
The sdk has been
released a while ago. If you know how to do stuff with the normal Half-Life 2 (or any other source game), you will manage it do to stuff for Zeno Clash too.
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